I started playing Manufacturer mode shortly after the release. I've played other modes before, so I'm no novice to the game. 40 hours of gameplay later, I've gotten my operator's license and built the vortex. He's my feedback of the experience. Overall, Manufacturer Mode has strong potential and feels like it could eventually surpass Vortex mode but it's not quite there yet. Some of this feedback is not specific to Manufacturer Mode, and is just things that could be improved from that playthrough.
Progression and Balance
- It really needs a Machine Mode stage. Jumping straight to space belts misses the chance to build single belts of simple shapes in the early game.
- Cutters felt largely unnecessary throughout most of the run. Needed them at the start, and at the end. Never made a blueprint for them.
- Spiral resources appear overly rich in the center. The patches are too large.
- In my playthrough I never felt the need to any alternate shape recipes. Likely, this is a sign that the milestone goals were too low.
- I also never felt the need to use research stations.
- I felt there were noticeably fewer shapes than Vortex Mode, and this meant there were fewer choices.
- It often made more sense to scale up existing production rather than using alternate recipes.
- Many of these balance issues seem potentially solvable through modding.