#[SPZ2-6352] [1.0] Path Anchoring can backtrace

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spare laurel
wraith snowBOT
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InvalidOperationException: Stack empty error occurs and conveyor belt being placed is deleted if creating an anchor on the same location twice
Done โ€ข Priority: Highest โ€ข Fix: 1.0.0 Release โ€ข Resolution: Fix Verified

An InvalidOperationException (Stack empty) occurs when placing a Conveyor Belt and creating an anchor at the same location twice. To reproduce, drag a Conveyor Belt, press C to create an anchor, move to another point, press escape, then repeat the same steps. The error causes previous anchor placements to be remembered incorrectly and deletes drag placements up to the anchor point. This issue also affects Pipes, Space Belts, Space Pipes, and Rails. The expected behavior is that anchor placeme...
๐Ÿ’ฌ Threads: [1.0.0-A5-RC2] Repeat anchor placement c

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Pressing C to UNDO anchor does not work on Space Belts&Pipes
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When dragging a Space Belt or Space Pipe between Space Platforms, the C keybinding to remove anchor points does not work. On regular Conveyor Belts and Pipes, players can hover over created anchor points during placement and press C to undo them from the current path. This functionality is missing for Space Belts and Space Pipes, making it harder to correct placement mistakes during dragging. The expected behavior is that C should remove anchor points consistently across all belt and pipe types.

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Pressing 'c' to anchor on the first space belt/pipe of the drag causes game to go blank
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

Pressing the 'c' keybinding to place an anchor on the first Space Belt or Space Pipe tile while dragging causes the game screen to go completely blank. This occurs when the player selects a Space Belt or Space Pipe, begins dragging to place it, and attempts to place an anchor on the starting tile before continuing the drag. The issue was fixed by preventing anchors from being placed on the start tile due to a technical limitation.

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Space Belt & Rail Anchors cannot be removed when placing
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Resolution: Duplicate

When placing Space Belts or Rails in Space View, pressing C places an anchor but pressing C again does not remove it, unlike the behavior when placing Conveyor Belts in Machine View where anchors can be toggled. The only way to remove an unwanted anchor is to cancel the entire placement operation and start over. This inconsistency between Space View and Machine View placement controls makes it harder to correct mistakes when routing Space Belts or Rails across platforms.

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Weird path behaviour when approaching notch
Done โ€ข Priority: High โ€ข Fix: Dimension Update [0.1.0] โ€ข Game: 12.48.51 โ€ข Resolution: Done

When moving a Conveyor Belt over a Notch and dragging it back without holding the left mouse button, the game incorrectly continues to suggest placing a Belt Launcher. The expected behavior is that the Belt Launcher suggestion should disappear once the belt is dragged away from the Notch. This issue affects the placement UI behavior when approaching platform connection points. The bug has been fixed in the latest version where the first belt extension no longer incorrectly appears when approa...

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Anchors for space belts/pipes work differently from conveyor belts/pipes on islands
Done โ€ข Priority: Medium โ€ข Fix: Future โ€ข Resolution: Done

Anchors for Space Belts and Space Pipes work differently from Conveyor Belts and Pipes on Space Platforms. The anchor appears to limit how corners can be created after placing an anchor for space transport methods. Space Belts and Space Pipes are missing some logic that exists for regular Conveyor Belts and Pipes. The anchor mechanic should work similarly for both types of transport. This has been confirmed as a missing logic issue in the space path Placement system.

manic grotto
# spare laurel

Thanks for reporting this issue.
Yeah, its weird that it does that with anchors and but is fine without.

wraith snowBOT
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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6352 for reference. If you want to provide further information, just comment on this thread.

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[SPZ2-6352] [1.0] Path Anchoring can backtrace

spare laurel
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just placing an anchor in the middle of a straight belt or at a corner works fine