#[SPZ2-4753] [1.0.3-rc3] Shape Wagon Loader overspeeding on 2 belts

9 messages · Page 1 of 1 (latest)

limber bluff
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Attached bellow are the blueprint to reproduce the bug and a video demonstrating it

When an fully filled Space Belt goes into a Shape Wagon Loader, it take 38 seconds to fill up 5 boxes (all speed upgrades unlocked)

However, if instead of putting a single fully filled Space Belt at the input, we put 2 that are being merged (important) then we can do 5 boxes in 28 seconds

Both ways should fill up 5 boxes in the same amount of time (38 seconds seem to be the intended way)

shy sequoiaBOT
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Unloaders unload packages faster if connected to space belts splits
Done • Priority: Medium • Fix: None • Resolution: Won't Fix

The Shape Wagon Unloader unloads Shape Packages faster when connected to a Space Belt Split compared to being placed directly on a Space Platform. This occurs because unloaders operate at space belt speed, while a Machine Platform can only accept shapes at regular belt speed, which is 4 times slower by design. The increased Throughput when using a Split is intentional behavior. To optimize unload speed, the unloader should connect to a Space Belt that then distributes to 4 Machine Platforms, ...
💬 Threads: [0.1.0-pre8-rc1] Shape/Fluid Unloaders u

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Backed up shapes on space belts cause belt catchers and launchers to be faster than 100%
To Do • Priority: High • Fix: Post 1.0

When Space Belts have backed-up shapes, Belt Catchers and Belt Launchers can exceed 100% speed. This occurs in Classic Mode on a Regular scenario when more shapes are supplied via a Space Belt than a Machine Platform can receive. The issue can be observed by watching an Overflow Splitter begin triggering due to the excess throughput. The expected behavior is that Belt Catchers and Belt Launchers should have a maximum speed of 100% and never exceed it.
💬 Threads: [1.0-A3-RC1] Belts on notches are faster

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Overflow splitters directily after catchers are faster than normal
Done • Priority: Medium • Fix: Post 1.0 • Resolution: Duplicate

Overflow Splitters placed directly after Belt Catchers operate at speeds exceeding the normal maximum throughput of 180/m, causing shapes to incorrectly route to the overflow output instead of continuing straight through. The issue only occurs when the Overflow Splitter is immediately connected to a Belt Catcher without any Conveyor Belt spacing between them. This results in unexpected shape loss and routing behavior. The bug can be reproduced by placing a Belt Launcher system between two Spa...
💬 Threads: [0.1.1] - Overflow Splitter: Inconsisten

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Loading packages in wagon transfer stations is slower than unloading
To Do • Priority: Medium • Fix: Post 1.0

Wagon Transfer stations have an inconsistent loading and unloading speed for Shape Packages. When Train Capacity upgrades are fully unlocked (6 cargo per level), unloading occurs in batches of 3 with a small pause, while loading processes only 1 cargo at a time with pauses between each. This causes trains to be significantly slowed during loading at Wagon Transfer stations, making them unreliable compared to using a separate unloader-Space Belt-Wagon Loader setup. Only the loading side of Wag...
💬 Threads: Fluid transfer loading

limber bluff
keen drum
shy sequoiaBOT
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[SPZ2-4753] [1.0.3-rc3] Shape Wagon Loader overspeeding on 2 belts