#Train fails to unload after the first stop

11 messages Β· Page 1 of 1 (latest)

hearty galleon
steady pawnBOT
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Trains with multiple wagons won't pick up from one loader with multiple stops
To Do β€’ Priority: High β€’ Fix: Post 1.0 β€’ Game: 0.1.1

When a train with multiple wagons attempts to pick up from a single wagon loader that has multiple train stops, only the first wagon gets filled. The remaining wagons are skipped despite shapes being available in the loader. The expected behavior is that the train should stop at each train stop so all wagons can be loaded from the single wagon loader. This issue occurs in Classic Mode on the Regular scenario with normal difficulty. It was observed in the retail version of shapez 2.

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Quickstops only work one time the first time a train spawns
Done β€’ Priority: High β€’ Fix: 0.1 - Feature Complete β€’ Game: 0.1.0 β€’ Resolution: Done

When a train spawns for the first time, Immediate Stops only function once instead of working at each stop along the route. The issue occurs when starting a new game in Regular mode with cheats enabled and building a train line with multiple Immediate Stops. The train only stops once at the first Immediate Stop or once at every stop, then fails to stop at subsequent Immediate Stops. This was caused by a broken god command that prevented linear upgrades from working, limiting trains to one pac...

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Trains continue moving if a stop has rails between it and the un(loaders)
Done β€’ Priority: Highest β€’ Fix: 1.0.0 Release β€’ Game: 0.1.1 β€’ Resolution: Not A Bug

Trains do not stop at a Train Stop when there are rails placed between the Train Stop and the wagon loaders/unloaders, instead continuing past without stopping. This affects both Immediate Stops and Wait Stops. The expected behavior is that trains should stop even with a gap between the Train Stop and the loaders/unloaders. However, this was determined to not be a bug, as Station Spacers are required to fill gaps between the Train Stop and loaders/unloaders rather than regular rails.

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Train is randomly skipping third stop in configuration
Done β€’ Priority: Medium β€’ Fix: Dimension Update Patch 1 [0.1.1] β€’ Game: 0.1.0-pre8-rc1 β€’ Resolution: Done

Trains were randomly skipping the third Train Stop in their configuration, failing to unload at the Shape Wagon Unloader. The issue had no discernible pattern, with the train sometimes skipping the first, second, or third unloader. The bug was caused by a condition that made the train ignore unloading when a package was just unloaded by another train, with randomness coming from timing. This resulted in inconsistent unloading behavior across multiple stops in the train route. The issue has be...
πŸ’¬ Threads: [0.1.0-PRE8-RC1] Trains intermittently d

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Wait stop not working after timer runs out
Done β€’ Priority: High β€’ Fix: 0.1 - Feature Complete β€’ Game: 0.1.0 β€’ Resolution: Done

Wait Stops have a timer that counts down while a Train is stopped waiting for Shapes to load or unload. The timer starts at 120 seconds and decreases cumulatively each time the Train stops. Once the timer reaches 0, the Train will never stop at that Wait Stop again. This breaks Train automation as Trains skip stops after the timer expires. The expected behavior is for the timer to reset or allow the Train to continue stopping normally.

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Trains unload different depending on train tracks
Done β€’ Priority: Medium β€’ Fix: OLD Early Access β€’ Resolution: Done

Trains sometimes leave the Train Station still loaded with cargo, failing to fully unload. This occurs intermittently, approximately every 15th to 20th train that arrives. The issue appears to be caused by unload timing problems where the previous load doesn't fully exit the building before the train departs. Narrow rails seem to trigger this problem more frequently than wider track configurations. The expected behavior is that trains should completely unload all cargo before departing the st...

hearty galleon
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Ohhhh