#[SPZ2-6339] [1.0.3-rc3] Operator signal receiver inconsistent naming

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hybrid galleon
manic blazeBOT
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Operator shape signal instructions are incorrect
Done โ€ข Priority: High โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The Codex page for Operator Shape signals contains incorrect instructions. It tells players to build a Global Signal Receiver and set the channel to Operator Shape, when it should instruct them to build an Operator Signal Receiver instead. This causes confusion about which machine to use for receiving operator goal shapes. The issue has been fixed and verified in the latest version.

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'Operator shape receiver' Upgrade missing in Hexagonal mode
Done โ€ข Priority: Highest โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The Operator Signal Receiver upgrade is missing and cannot be unlocked in Hexagonal mode. When starting a new game in Hexagonal scenario at any difficulty and checking the Shop, the Wires section shows only four upgrades instead of five. The Operator Signal Receiver technology that allows reading the current goal shape is completely absent from the research tree. This prevents players from using wire logic based on the current operator goal in Hexagonal mode. The issue has been fixed in the l...
๐Ÿ’ฌ Threads: [0.1.0-PRE7-rc1] Operator Shape Receiver

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color of operator level shape doesn't change on compass
Done โ€ข Priority: Low โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The color of the Operator Shape displayed on the compass does not update correctly when the player levels up. The compass should show the current Operator Shape with its proper color after progression, but instead retains the old color. This issue affects the visual indication of player progression on the compass UI element. The bug has been fixed and verified, with the compass now correctly updating the shape color when the Operator levels up.

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Fluid producer still says to use 'p' for purple
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Signal Producer displays incorrect instructions for the purple fluid color code, telling users to input 'p' when the correct code is 'm' for Magenta. This appears in the Signal Producer's dialog or interface when configuring fluid signals. The issue causes confusion as players following the on-screen instructions will enter the wrong color code. The expected behavior is for the Signal Producer to correctly indicate that Magenta uses the code 'm' rather than instructing users to use 'p'.

manic blazeBOT
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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6339 for reference. If you want to provide further information, just comment on this thread.