#Random Production Jams, most often on west / east splitters

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raw river
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I've got a weird one, I'm not seeing reported anywhere else.

Random Production Jams, most often on west / east splitters

I've got 12 Lane plans that ue West/east spliters, and they work for a while, then appear to jam up and stop outputting. Selecting the platform and clearing, allows them to work again for a while.

It doesn't seem to happen while I watch it, only after I've gone away to do other things, then noticed empty belts on the numbers no longer ticking up.

Problem has been pleaguing me from a couple of days.

I've also exited the program and restarted unit and the game.

I'm running on SteamOS on a Legion Go S unit. I do have some fancy mapping of the buttons etc from a user (Uba I think?) Current versions of everything.

Any suggestions welcome as I'm some 30+ hours into the game and enjoying.

odd deltaBOT
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rotators and stackers create gaps when not looked at
Done โ€ข Priority: High โ€ข Fix: Version 0.0.9 โ€ข Game: 0.0.8-rc3 โ€ข Resolution: Cannot Reproduce

Rotators and Stackers create gaps in their output when not viewed by the camera. When the player looks at The Vortex and then jumps to marked locations after one minute, gaps can be traced back to these machines. The gaps disappear when the camera points directly at the affected Rotator or Stacker, and the Conveyor Belt at the output shows 100% efficiency. Subsequent products also lack gaps as long as the camera remains focused on those machines. The issue appears to be related to off-screen ...

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Shapes will sometimes randomly fail to enter a platform, causing entire production line to halt
Done โ€ข Priority: High โ€ข Fix: Version 0.0.9 โ€ข Game: 0.0.8-RC3 โ€ข Resolution: Cannot Reproduce

Shapes randomly fail to enter a Space Platform, causing the entire production line to halt. The exact cause is unknown and occurs intermittently. When this happens, the Make Anything Machine stops producing Shapes because one section becomes blocked by this bug. The issue could not be reproduced but may still occur. A Savegame would be needed to investigate further.

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[0.0.9-rc4] Conveyor belt merge inefficient offscreen
Done โ€ข Priority: Medium โ€ข Fix: Version 0.0.9 โ€ข Game: 0.0.9-rc4 โ€ข Resolution: Done

Conveyor Belt merge junctions show efficiency bouncing between 99% and 100% when offscreen, resulting in gaps throughout the production line. The issue occurs when placing 2 Conveyor Belts and merging them, then moving the camera away from the Merge. In some cases it happens even while onscreen. The display shows a full belt but calculations swap between approximately 90% and 100% efficiency. The issue is inconsistent and difficult to reproduce reliably.

#

Space Belt/Belt Launcher stuck.
Done โ€ข Priority: Highest โ€ข Fix: Version 0.0.9 โ€ข Game: 0.0.8-rc3 โ€ข Resolution: Cannot Reproduce

Space Belts and Belt Launchers become stuck during gameplay. The issue can be temporarily resolved by placing a new Belt Launcher or replacing the Space Belt portion, or by returning to the menu and continuing the game. Multiple reports have been received but nothing appears in player logs. The exact trigger or reproduction steps are currently unknown. The bug prevents items from moving through the affected transport system.

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Merger may block after clearing belts
Done โ€ข Priority: High โ€ข Fix: 2 - Demo โ€ข Resolution: Done

The Merge may block after clearing Conveyor Belts. When Conveyor Belts feeding into a Merge are cleared, the Merge becomes locked in its current position and will not switch inputs until all previous Inputs have Shapes flowing again. To reproduce, place two Conveyor Belts with Shapes merging into one Conveyor Belt, let it fill up, then clear the Conveyor Belts. The Merge should reset its memory when Conveyor Belts are cleared instead of staying locked.

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Gaps are present on conveyor belts with shapes
To Do โ€ข Priority: High โ€ข Fix: Post 1.0

Conveyor Belts with Shapes show gaps and reduced throughput below the expected 180/m at max Belt Speed. The issue was inconsistent during testing, sometimes appearing when changing FPS limits or when moving away from and returning to Asteroid Miners. The problem may be related to cluster simulation updates being applied at different times, causing desyncs between isolated simulation sets. Developer testing suggests the gaps might be a byproduct of how clusters update independently rather than...
๐Ÿ’ฌ Threads: [0.1.1] Conveyor belts/space belts causi

gray dagger
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Can you provide a picture of the splitter area?

raw river
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I would have, but I saw this too late. I got frustraited and deleted the whole area, and moved on to a different job. Figured I'd return to it later.

Thanks for the offer of help though.