#[SPZ2-6315] [1.03-rc3] Lit Arrows and Dot Pattern on Trains are not aligned with the model

11 messages ยท Page 1 of 1 (latest)

lavish citrus
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I just noticed this one today while looking at the nose of trains in close-up zoom. The animated arrows that travel down the pattern of dots on the roofs of trains do not actually point straight towards the nose.

The second image I've attached here has some arrows drawn on it to show the discrepancy. The green arrow is aligned straight down the nose. The magenta arrow follows the groove in the dots. The dots should be aligned with the green arrow, but they're aligned with the magenta arrow instead.

mighty spearBOT
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Rail line indicators have artifacts
Done โ€ข Priority: Medium โ€ข Fix: 0.1 - Complete Visuals โ€ข Resolution: Done

Visual artifacts appear on Rail / Train Track / Railway line indicators when a train is present. The issue is triggered by placing a Rail / Train Track with a red Locomotive / Train Engine / Train on it and then zooming the camera in or out. The artifacts are visible as moving elements on the indicator during the zoom operation. This appears to be a rendering or graphics issue that affects the visual display of the rail routing indicators. The expected behavior would be smooth, artifact-free ...

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Train Stop Visuals broken
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When a Train Stop is placed on a Rail and then any colored Wagon Depot is connected to that Rail, the Train Stop displays incorrect visual elements. The Train Stop shows additional colorings matching the Train color, and these assets appear rotated 90 degrees off from their correct orientation on the Rail. The Train Stop appears correct initially when first placed, but the visual corruption occurs once the Wagon Depot connection is made. This is a graphical rendering issue affecting the Train...

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Arrows pointing in the wrong direction on Wagon Transfer building
Done โ€ข Priority: High โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The arrows displayed on the rail tracks of the Wagon Transfer building point in the opposite direction of the actual rail tracks. This visual issue affects both Shape Wagon Transfer and Fluid Wagon Transfer buildings. The bug can be observed by placing a Wagon Transfer building anywhere in Space View after unlocking it through normal progression or enabling cheats. The issue has been fixed in the latest master build, with arrows now pointing in the correct direction.

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Rail color indicators face in wrong direction for rail mergers
Done โ€ข Priority: High โ€ข Fix: Dimension Update [0.1.0] โ€ข Game: 09.15.40 โ€ข Resolution: Done

Rail color indicators on Rail Intersections face in the wrong direction. The visual indicators that show train routing colors are displayed backwards or inverted at merge points where rails come together. This was initially thought to be a mesh spawning issue but was confirmed to be a UV mapping problem in the 3D model. The issue affects the visual clarity of train routing at intersections, making it harder to understand which direction trains will travel based on their route color.

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Miner Booster graphics misaligned/seam visible when fully zoomed in
To Do โ€ข Priority: Low โ€ข Fix: None โ€ข Game: 1.0.2-rc1

The Miner Booster machine displays a visible graphical seam or misalignment when the camera is fully zoomed in. To reproduce, place a Miner Booster on the map and zoom the camera to maximum zoom level. The issue appears at a specific zoom threshold. The expected behavior is that the Miner Booster graphics should render seamlessly without any visible misalignment at all zoom levels, including maximum zoom.
๐Ÿ’ฌ Threads: [1.0.2-rc1] Miner Booster graphics are m

tulip osprey
mighty spearBOT
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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6315 for reference. If you want to provide further information, just comment on this thread.

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[SPZ2-6315] [1.03-rc3] Lit Arrows and Dot Pattern on Trains are not aligned with the model

lavish citrus
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@tulip osprey Thanks for writing back! I have an eye for detail, so I tend to be the first to notice really small things like this. Thanks for confirming it was indeed not intended rather than shoving it as a nitpick.