#[1.0.3-RC3] Graphics Settings do not support DSR

10 messages Β· Page 1 of 1 (latest)

quiet barn
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The game doesn't appear to support DSR (nVidia Dynamic Super Resolution).

I have a 4k monitor, but mirrored to an AverMedia Capture Device with DSR 4x.

When I launch the game it's detecting the native 1080p from the mirrored screen instead of the primary monitor that is 2160p. If I remove the mirror and disable DSR I get the option for 2160p in settings.

tiny tendonBOT
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Graphics menu doesn't show all available resolutions when switching displays
To Do β€’ Priority: Medium β€’ Fix: Post 1.0

When switching the target display in the Graphics menu, the resolution options still reflect the previous display's available resolutions rather than the newly selected one. For example, moving from a 1920x1080 screen to a 2560x1440 screen will not show the higher resolutions until the menu is refreshed. This prevents the player from selecting the maximum resolution for the new display. A workaround is to restart the game or navigate away from the Graphics tab and back. The issue occurs on Wi...

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Initial game launches on second monitor (dual screen setup) (DX12)
Done β€’ Priority: Medium β€’ Fix: 4 - Early Access β€’ Resolution: Done

When launching shapez 2 for the first time in DX12 with a dual monitor setup, the game always opens on the second monitor by default. This occurs when loading a Savegame for the first time. Users must switch to windowed mode, drag the window to their preferred monitor, then return to fullscreen. The issue only affects the initial launch; subsequent launches remember the adjusted monitor. The expected behavior would be to launch on the primary monitor or allow users to select their preferred d...

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Game boots into fullscreen on secondary monitor
Done β€’ Priority: Low β€’ Fix: 4 - Early Access β€’ Resolution: Done

shapez 2 launches in fullscreen mode on the secondary monitor instead of the primary monitor when starting the game through Steam or normally. This behavior is inconsistent with other games which correctly launch on the primary monitor. The player must work around this by switching to windowed mode, manually moving the game window to the primary monitor, and then setting it back to fullscreen or borderless. The issue has been fixed with display setting changes.

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Connecting Ultrawide screen while game is running does not show resolution.
To Do β€’ Priority: Low β€’ Fix: None

When switching from an ultrawide monitor to a regular monitor and then back to ultrawide while shapez 2 is running, the ultrawide resolution option does not appear in the graphics settings. The issue occurs specifically when changing monitors without closing the game. Users who frequently switch the game between different monitors cannot access ultrawide resolutions again without restarting the game. The expected behavior would be for all available resolutions to appear in the settings menu w...

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Fullscreen mode doesn't automatically set the correct resolution
To Do β€’ Priority: Low β€’ Fix: None

When changing Window mode to Fullscreen in Settings - Graphics, shapez 2 does not automatically set the resolution to match the display. The player must manually adjust the resolution after switching to Fullscreen mode. This occurs when changing from Windowed mode back to Fullscreen after having reduced the resolution. Additionally, in test builds, players can select resolutions far exceeding their display capabilities due to Widescreen test entries. The expected behavior is for Fullscreen mo...

quiet barn
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So this is linked specifically with having a monitor attached in mirrored mode that is using DSR to display the higher resolution.

Whether we run with dx11, dx12 or Vulcan we get the same result, we’re forced to use the lower resolution.

magic cloak
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Setting to not a bug