#[SPZ2-5391] [1.0.3-rc1] Operator shape 2 not showing purple laurel preview

28 messages Β· Page 1 of 1 (latest)

sour cedar
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Got a bit of a weird bug: the second operator shape (RuRgRuRg:SbSbSbSb) is not showing the purple laurel preview like the other operator shapes. The attached screenshot shows shapes 1 and 3 (coming from a mixed belt) on the left, both with the expected preview, but shape 2 (from the top) has no such preview.

The machines producing them are dedicated entirely to this shape, and it's on its own dedicated train line, too.

muted badgerBOT
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Thank you for reporting this bug! Our team will review your report soon.
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πŸ“‹ Log files help us investigate issues. You can find yours here:
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sour cedar
muted badgerBOT
# sour cedar
πŸ“‹ Log File Analysis

Log Analysis (Player.log):

  1. Curl error 7: Connection failures occurred repeatedly to config.uca.cloud.unity3d.com and cdp.cloud.unity3d.com on port 443, with all attempts failing to establish a TCP connection. This error repeated until the log capped it at 100 consecutive messages.
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Vortex delivery preview not working due to multi-layer space building
Done β€’ Priority: High β€’ Fix: 1.0.0 Release β€’ Game: 0.1.0-pre4 β€’ Resolution: Done

Shape Previews for shapes delivered to The Vortex were not displaying correctly. The issue appeared to be triggered by building on multiple Machine Levels across different Space Platforms, though a consistent reproduction pattern was not identified. A savegame was provided. The bug could not be reproduced after a prediction refactoring in a later build, and the issue is now considered resolved.
πŸ’¬ Threads: [0.1.0-pre8-rc1] No icon on output from

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Prediction of no/empty shape overriding actual shape
Done β€’ Priority: High β€’ Fix: 1.0.0 Release β€’ Resolution: Cannot Reproduce

The Shape Previews on an Asteroid Miner incorrectly show an empty or no shape, overriding the actual shape that should be displayed. The third Asteroid Miner from the top in the reporter's example should predict all left pieces or alternate between left pieces and nothing, but instead the empty prediction overrides the correct one. The issue was reported as still occurring as of November 13, 2025, but could not be reproduced on a later build from November 18, 2025. The original savegame was n...

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Shape preview (belts) is sometimes incorrect
Done β€’ Priority: Low β€’ Fix: 1.0.0 Release β€’ Resolution: Done

Shape Previews on Conveyor Belts sometimes fail to update when the shape being transported changes. After reconfiguring a producer from one shape to another, some belts continued displaying the old shape preview indefinitely, even after extended wait times. The issue appears related to Belt Launchers not triggering a preview refresh, and it is reproducible with any Belt Launcher, not just those delivering to The Vortex. Hovering over the affected Belt Launcher tile with another machine forces...

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Shape Predictions do not work consistently in large savegame
Done β€’ Priority: High β€’ Fix: 4 - Early Access β€’ Game: 0.0.0-alpha23 β€’ Resolution: Done

Shape Previews do not work consistently in large Savegames. When loading an affected Savegame and navigating to various Space Platforms, attempting to create Splits on Conveyor Belts often fails to display Shape Previews. In some cases, predictions appear only after repeatedly replacing or connecting Conveyor Belts. The issue is particularly noticeable in highly connected factories with many Structures. Expected behavior is that Shape Previews should consistently appear when drawing Split Con...

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No output shown when delivering shapes
Done β€’ Priority: High β€’ Fix: Dimension Update [0.1.0] β€’ Game: 0.1.0 β€’ Resolution: Done

No output preview is shown when delivering shapes to the Vortex. Shape Previews appear correctly when building Conveyor Belts near the Asteroid Miner, but they do not appear when shapes are being delivered to the Vortex. This can be reproduced by starting a new game in Regular mode, building any Asteroid Miner, and delivering shapes to the Vortex. The player receives no visual feedback about incoming deliveries. This issue was severe as it prevented players from seeing delivery predictions, a...

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Shape predictions will disappear when using multiple machines on conveyor belt lines originating from the same mining platform in game.
Done β€’ Priority: Highest β€’ Fix: 1.0.0 Release β€’ Resolution: Fix Verified

Shape Previews disappear or behave erratically when multiple processing machines (such as Cutters and Rotators) are placed on Conveyor Belt lines originating from the same mining Space Platform. The issue is more likely to occur as the complexity of the machine chain increases, and Shape Previews may flicker or only display on earlier sections of the belt rather than at the end. Returning to the main menu and reloading the savegame temporarily fixes the issue, but editing machines causes it t...

lavish trail
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The shapes that doesn’t show the preview are being delivered by a train with some separator wagon or separator station before the shape wagon?

sour cedar
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nope. that train is just the single shape

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also doesn't show anywhere intermediate

round lance
sour cedar
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Sure; I think the issue is this platform (added a marker "theory") which uses logic signals to rotate some of the incoming shapes (I built the part before it before realizing they had to be rotated the same direction for trains, so this rotates the green/grey squares to be consistent). If I inspect here, it's not resolving which rotation the shapes are ending up as (even though 100% end up in the same orientation)

muted badgerBOT
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βœ… Thank you for providing further information, our team will have a look again!

sour cedar
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It's a bit messy but the relevant points are marked ("theory" for the logic platform and "problem" for an area between the logic area and vortex). There are multiple distinct train lines between these areas β€” I would think it'd realize all the shapes in an unloader were one specific type, instead of propagating the error from the logic platform?

muted badgerBOT
round lance
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Work around: Use the normal ones instead.

muted badgerBOT
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[SPZ2-5391] [1.0.3-rc1] Operator shape 2 not showing purple laurel preview

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πŸ” This bug report has been marked as a duplicate of SPZ2-5391: Filler wagons block train predictions from shape/liquid wagons attached afterwards

Spacer Wagons in a train consist block Shape Previews from appearing on Shape Wagon Unloaders and Fluid Wagon Unloaders that are positioned after the Spacer Wagon in the station. The issue can be repr…

Please refer to that ticket for updates.
If you believe this was incorrectly flagged, run /reopen-bug and we will have a look again!

Threads linked to this issue:

sour cedar
muted badgerBOT
round lance
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This is after I replaced them in your save.

sour cedar
# round lance This is after I replaced them in your save.

my apologies, I forgot a rerouting I had added NW of the vortex in the second save, so it was not actually sending the shapes in question to the vortex. If I correct that (pictured), the shapes in question don't preview, even after removing the one transfer station involved in that shape