#[SPZ2-5030] [1.0.3-rc3] Bin texture glitching on space layer 2

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meager inlet
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Every bin on any platform that is on the second layer in space i glitching. On layer 0 the bins are normale but on layer 1 they ar glitchy

daring shadowBOT
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Trash has a visual distortion when it's foundation is not on the first level
To Do β€’ Priority: Low β€’ Fix: None

The Trash machine has a visual distortion when its Space Platform is not on the first level. The distortion appears when the Trash is placed on level 2 or level 3, while it looks smooth on the default level 1. The distortion becomes worse when the structure is placed farther away from The Vortex, affecting all three levels with level 1 being the least distorted. The Trash should appear smooth on all levels regardless of distance from The Vortex.
πŸ’¬ Threads: Trash building material rendering is bro

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1x1 Platform visual glitch with Trash
Done β€’ Priority: Low β€’ Fix: 4 - Early Access β€’ Resolution: Done

Visual glitch occurs on 1x1 Space Platform when using Trash machine. There are clipping issues where visual elements overlap incorrectly. The issue has been mostly fixed with only slight clipping remaining. The remaining clipping problems will be addressed in a separate task. Island connectors have been noted in Known Issues for version A22.

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Trash visual glitch Only a few Grid Spaces from the hub
To Do β€’ Priority: Low β€’ Fix: Probably Never

The Trash machine exhibits a visual glitch where its particles become noticeably distorted or torn when placed only a few grid spaces away from The Vortex. This can be reproduced by placing Trash at a nearby location and observing the particle effects. The issue is cosmetic and does not affect gameplay, but the visual tearing is noticeable even at very short distances.

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Trash Visual Bug
Done β€’ Priority: Low β€’ Fix: 4 - Early Access β€’ Resolution: Done

When viewing the Trash from certain camera angles where walls become nearly parallel with the camera view, an incorrect shadow appears on the wall. The issue involves the shadow interacting improperly with the fog effect. One picture shows the correct fog appearance, while another shows the bugged shadow-fog interaction. This is a visual/graphics issue specific to certain viewing angles of the Trash structure. The issue appears to have been fixed according to discussion.

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trash gets disabled at LOD2 and 3
Done β€’ Priority: Low β€’ Fix: OLD Early Access β€’ Resolution: Done

The Trash machine becomes disabled and appears to be missing its mesh at LOD2 and LOD3 distance levels. When viewed at these lower levels of detail, only the Conveyor Belt input and output ports are visible while the main machine model disappears. This makes it difficult to identify or interact with Trash machines when zoomed out or viewing from a distance. The machine should remain visible and identifiable at all LOD levels to maintain proper visual feedback during gameplay.

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Trash changes to black at LOD3 and to grey at LOD 5
To Do β€’ Priority: Medium β€’ Fix: Post 1.0

The Trash machine changes its appearance to black at LOD3 and then to grey at LOD5 when zooming out. This visual transition occurs during the level-of-detail changes as the player zooms out from the machine. The expected behavior would be for the Trash to maintain a consistent color across all LOD levels.

daring shadowBOT
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[SPZ2-5030] [1.0.3-rc3] Bin texture glitching on space layer 2

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πŸ” This bug report has been marked as a duplicate of SPZ2-5030: Trash has a visual distortion when it's foundation is not on the first level

The Trash machine has a visual distortion when its Space Platform is not on the first level. The distortion appears when the Trash is placed on level 2 or level 3, while it looks smooth on the default…

Please refer to that ticket for updates.
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