Everything was fine until I reached Painite.
Now whenever I zoom to machine view the shapes are pixelated blobs.
I've been playing on 'extreme' the whole time.
Haven't had this issue on previous play throughs. Only loading lag when zooming between levels of mega factories.
Tried Vulkan & DX12 with same results.
Possibly connected to me seeing how far I could scroll in space and then building something +140/-CD tiles away?
Disappointing since I don't want to try to start building circuits when I can't make out all the parts.
#[SPZ2-1287] [1.0.2-rc1] Pixelation of all shapes in machine view.
16 messages ยท Page 1 of 1 (latest)
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Added player.log
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Log Analysis (Player.log):
- Curl error 6: Could not resolve host โ repeated failures to reach
config.uca.cloud.unity3d.comandcdp.cloud.unity3d.com(8 total occurrences across both hosts).
All textures become squared when zooming out on Minimum graphics
Done โข Priority: Medium โข Fix: 4 - Early Access โข Resolution: Done
When playing shapez 2 with Minimum graphics settings enabled, all textures of Structures appear squared when zooming out the map. This occurs in both new games and loaded Savegames after setting graphics quality to Minimum in Settings. The discussion notes this is expected behavior for the low quality mode, which intentionally reduces visual detail, though some improvements have been made by adding more edges to the squared appearance.
Machines and platforms can appear distorted at various distances and viewing angles when Antialiasing set to SMAA or Disabled resolution in gameplay.
To Do โข Priority: High โข Fix: None โข Game: 1.0.1
Machines and space platforms appear distorted, flickering, disappearing, or turning into large rolling blocks at various distances and viewing angles when Antialiasing is set to SMAA or Disabled. The issue is most noticeable at 1080p but occurs at other resolutions as well, with the affected zoom level varying by resolution. It can be reproduced by adjusting graphics settings and slowly moving the camera forward or backward. This bug has been present since at least Alpha 4 and persists across...
LOD rendering issues
Done โข Priority: Medium โข Fix: 4.1 - EA Prototype โข Resolution: Done
When fully zoomed out in Space View and rotating the camera, an "Assertion Failed" console error occurs. At high Graphics settings, Structures at LOD 3 or 4 are not properly displayed when zoomed out, and switching between LODs breaks what lower LODs display. Structures become only partly visible when placed on Space Platforms. At minimum and low Graphics settings, lower LODs are not displayed at all or only partially, though Structures appear when zooming in closer. The issue was tested acro...
Game rendering breaks down. "Mesh ID Exceeded range" error spammed in console
Done โข Priority: Medium โข Fix: 4 - Early Access โข Resolution: Done
Game rendering breaks down after 1.5-2 hours of gameplay, with "Mesh ID Exceeded range" error spammed in console. Issue possibly related to having many Wires on screen while working on a Make Anything Machine. The error indicates the game exceeded its internal mesh ID limit during rendering. Game becomes unplayable and requires full restart. Not reliably reproducible but has occurred twice under similar conditions.
Wrong meshes are shown on belts and pipes from far away
Done โข Priority: Medium โข Fix: Dimension Update Patch 1 [0.1.1] โข Game: 0.0.9-rc7 โข Resolution: Done
When viewing Conveyor Belts and Pipes from far away in Space View, wrong meshes are displayed, making them appear larger and meshier than they should be. The issue becomes more pronounced the further the camera is positioned from the factory. This was a regression from version 0.0.9, caused by incorrectly adjusted code after migrating LOD mesh assets. The bug affected all buildings with unique main meshes per level, including belts, pipes, and wires. The issue was tested on Extreme graphics s...
๐ฌ Threads: [0.1.0-pre6-rc1] Pipes on foundations vi
Shader settings to High/Extreme will cause severe glitch
Done โข Priority: Medium โข Fix: OLD Early Access โข Resolution: Done
Setting Graphics / Shader quality to High or Extreme causes severe visual glitches on Mac mini M2 after alpha 7. The issue occurs when changing the shader settings in the game options menu. This results in consistent graphic rendering problems that affect game visuals. The bug is reproducible every time the Graphics settings are adjusted to High or Extreme quality levels on this hardware configuration.
Found 6 similar reports โข Searched 3,617 reports โข Use /check-duplicates to recheck
Added save game.
When creating a new savegame I noticed that this issue only appears to be impacting the remote locations on my map.
Save game is focused on that location.
Using a bookmark to view machines at the starting location you can see clean, well rendered shapes.
๐พ Factory_1
Started in
1.0.2-rc1
Last played in
1.0.3-rc3
Scenario
Manufacture Mode - Regular
Seed
26831
Research
84%
Buildings
610,725
Completed
No
[1.0.2-rc1] Pixelation of all shapes in machine view.
yes it's due to you being far away from the vortex, see https://discord.com/channels/1000343719314198548/1096751406293205032
Good to know.
I've pulled that build back in closer and I'll try not to stray too far until this is fixed!
[SPZ2-1287] [1.0.2-rc1] Pixelation of all shapes in machine view.