#[1.0.3-rc3] trade station don't accept 2nd level belt inputs

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heavy charm
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EDIT: from mod feedback & also i just found it in the codex guide, this is a feature not a bug. @wicked rapids

~~disclaimer: I'm honestly unsure if this is a feat or bug, but I'm leaning toward bug 'cause the little indicator bar on the trade station input is green, which implies to me that the input is ok.

expected behavior: any trade station can receive its expected shape regardless of the level on which it's being delivered.

actual behavior: belts delivering correct shapes on the 2nd level result in the trade station locking down and its overall indicator going red. only moving the input to the 1st level makes the trade station process shapes.~~

keen quartzBOT
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keen quartzBOT
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Ruby Station B has no input for the third shape indicated on the info panel and trades screen and will not produce shapes
Done โ€ข Priority: Critical โ€ข Fix: 1.0.0 Release โ€ข Resolution: Fix Verified

The Ruby Trade Station B is missing an input for the third shape shown on its info panel and trades screen, causing it to not produce shapes. This occurs in Manufacture Mode when placing the Ruby Trade Station B and comparing its physical inputs to those listed in the UI. Only two inputs are available on the station itself, while the trades window and info panel indicate three are required. The expected behavior is that either the extra entry is removed from the UI or the station includes the...
๐Ÿ’ฌ Threads: [1.0.0-AC-RC1] Ruby Station B Missing In

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Converter platforms accept a constant stream of shapes until the milestone is accepted as complete by the player
Done โ€ข Priority: Highest โ€ข Fix: None โ€ข Resolution: Won't Fix

In Manufacture Mode, Trade Stations continue accepting shapes at a constant rate after a Milestone is completed, but no refined shapes are generated at the output until the player manually unlocks the next Milestone from the Milestones Screen. This behavior occurs in Regular scenario when shapes enter a Trade Station after the completion notification appears. The expected behavior would be for Trade Stations to immediately begin generating output shapes once the Milestone completes, without r...

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Converters are trying to attach to notches that have no inputs or outputs
Done โ€ข Priority: High โ€ข Fix: 1.0 Bugfixes before Feature Freeze โ€ข Resolution: Cannot Reproduce

Trade Stations in Manufacture Mode are auto-rotating to align with platform notches even when those notches have no Belt Catchers or Belt Launchers attached. This occurs when placing Trade Stations near any platform edge with a notch. The expected behavior is that Trade Stations should only auto-rotate toward notches that have actual input or output connections. According to discussion, Trade Stations should not auto-rotate at all. Status: Cannot reproduce on latest build.

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Converters are reporting a blockage that have shapes backed up into it but are still moving
To Do โ€ข Priority: Medium โ€ข Fix: 1.1.0 Release โ€ข Game: 1.0.0-alpha2-rc1

Trade Stations in Manufacture Mode incorrectly report a blockage when shapes are backed up into them but still moving. This occurs when shapes exit full Space Belts or when shapes that previously backed up to the Trade Station are moving at 180/m. The issue can be reproduced by starting a new Manufacture Mode save with cheats enabled, fast-forwarding until shapes back up to the Trade Station, then returning to normal speed and placing Trash at the end of the Conveyor Belts. The expected behav...
๐Ÿ’ฌ Threads: [1.0.0-ALPHA2-RC1] Converters are showin

heavy charm
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hm ok. thanks for the response!