#[SPZ2-6316] Large FPS drops while moving a 'ready to place' rail and shape preview is en
33 messages Β· Page 1 of 1 (latest)
Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages β we're also scanning for duplicate reports automatically now.
π¨ There are currently 48 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.
π Log files help us investigate issues. You can find yours here:
β’ Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
πΎ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu β Play β click the download icon on the relevant savegame.
You can also find them here:
β’ Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/
Train shape predictions cause major performance issues when rails are on-screen if the camera is close enough
Done β’ Priority: Highest β’ Fix: 1.0.0 Release β’ Game: 1.0.0-alpha4-rc1 β’ Resolution: Fix Verified
Shape Previews on trains cause major performance drops when rails are visible on-screen and the camera is zoomed in close enough. The issue is triggered by viewing or connecting rails while shape previews are enabled, causing stuttering and frame rate loss. Zooming out slightly significantly improves performance. Profiling indicated the issue is related to the ValidateCluster method rather than train navigation predictions. The expected behavior is that rail visibility and placement should no...
π¬ Threads: [1.0.0-A4-RC1] Train shape previews pass
Game freezes while doing train-related placement actions (and possibly from just holding train related platforms) with predictions on with the supplied save file
Done β’ Priority: Critical β’ Fix: 1.0.0 Release β’ Game: 1.0.0-beta4 β’ Resolution: Fix Verified
The game freezes indefinitely when performing placement actions related to trains with Shape Previews enabled. Specifically, moving a held Wagon Loader into the same position where a previous Wagon Loader was connected to a Rail and then undone can cause the game to become permanently unresponsive. The freeze may also occur when holding train-related Space Platforms and moving over Rail. No error appears in the log file. This issue does not appear when Shape Previews are turned off, and it ha...
π¬ Threads: [1.0.0-beta4] Game freezes randomly
Major slowdown can occur when moving held machines over pipes
To Do β’ Priority: High β’ Fix: None β’ Game: 1.0.0-RC2
A major slowdown occurs when moving a held machine (such as a Conveyor Belt) over Pipes on a Space Platform. The issue is triggered by Shape Previews being recalculated as the cursor passes over the Pipes, causing significant performance degradation. Belt Filters appear to generate many false positives in their predictions, and Pipe Gates sometimes fail to display Shape Previews when two fluids could potentially meet. The reporter suggests disabling Shape Previews after Belt Filters and Pipe ...
π¬ Threads: [1.0.0-rc2] simply waving a possible blu
Predictions still produce lag spikes
Done β’ Priority: High β’ Fix: 4 - Early Access β’ Game: 0.0.0-alpha23.1 β’ Resolution: Done
Shape Previews still cause significant performance issues and lag spikes when dragging items around in the game. The problem is triggered by having very long Space Belts (around 4000 tiles) in the Savegame, which generates excessive garbage collection taking 60ms even without deep profiling. When the Space Platform with the long belt is in view, the game becomes unplayable due to the preview calculation overhead. The lag is severe enough to make normal gameplay impossible when these condition...
Massive performance issues (possibly due to fluid predictions)
Done β’ Priority: Highest β’ Fix: 4 - Early Access β’ Resolution: Done
The game experiences severe performance issues including massive lag, FPS drops, and complete freezing that occurs suddenly during gameplay. The issue appears to be related to fluid Shape Previews on Conveyor Belts. The performance degradation is so severe it makes the game uncomfortable or unplayable. Multiple users have reported this same issue. A temporary workaround exists by switching to simple prediction mode, though this reduces the accuracy of fluid predictions.
Improve Blueprint Placement Performance
Done β’ Priority: Critical β’ Fix: 1.0.0 Release β’ Resolution: Done
Placing large blueprints causes severe FPS drops, tanking to around 10 FPS, especially when fluid machines are involved. The issue occurs with blueprints containing close to 350 machines and is noticeable at minimum graphics settings and above. The root cause is that placement logic performs too many expensive computations simultaneously while moving a blueprint, including shape previews, placement rule checks, and placement map layout updates, generating excessive garbage. The proposed solut...
it could be any train-thing. does this with locomotives and wagons too
it's not this; this one is fixed, plus it doesn't appear rails have to be on screen and zoomed close enough (I did the same zoomed out on an empty part of the map)
Can you supply a save file where this is happening?
to reproduce, simply pick / hold any train structure (probably any), and move the cursor around and see the fps drop, then recover immediately when you stop moving
β Thank you for providing further information, our team will have a look again!
β οΈ Mods: MonoMod.RuntimeDetour, Hide Version Overlay β this issue may be mod-related
1.0.3-rc3
1.0.3-rc3
Manufacture Mode - Regular
83937
100%
982,633
Yes
[1.0.3-rc3] [β οΈ MODDED] Large FPS drops while moving a 'ready to place' rail and shape preview is en
Large FPS drops while moving a 'ready to place' rail and shape preview is en
no shapez bot it's not the mod
It appears that it has something to do with the size of the save that is making this so severe. I don't even need the rail to be connected to anything.
Nope. I have a personal save that is a similar size.
With no issues.
maybe it's the sheer amount of rails or the length of them?
I think its the 3201 locomotives you have in the save.
That's a lot.
:3
yeah I've already decided to bother making the shape from scratch rather than looking for a natural one
low priority bug?
Most likely. I think the amount of locomotives you are using is excessive π
true
Not sure if it counts as a bug yet. Asking. It's weird that shape previews are being affected by a rail that isn't even connected to anything.
if only someone would math out the amount of trains you need per rail for the perfect amount of trains for throughput
π€
but why would unconnected locomotives cause so much lag when placing things, wouldn't that be a bug?
Sometimes there are limitations.