#[SPZ2-6314] [1.0.3-RC3] Asteroid was generated with void area

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Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages โ€” we're also scanning for duplicate reports automatically now.
๐Ÿ“จ There are currently 59 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

๐Ÿ“‹ Log files help us investigate issues. You can find yours here:
โ€ข Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
โ€ข Linux: ~/.config/unity3d/tobspr Games/shapez 2/Player.log

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Asteroids in contact do not work with each other when in contact
Done โ€ข Priority: Medium โ€ข Fix: Probably Never โ€ข Resolution: Won't Fix

When two Asteroid Miners are placed on separate Shape Asteroids or Fluid Asteroids that are touching each other due to high map generation settings, Miner Boosters or Pump Boosters from one asteroid do not connect to or boost the Asteroid Miner on the adjacent touching asteroid. This occurs when Extraction Spots Batch Size and likeness are set high enough that asteroids generate touching each other. The issue was reproduced with Seed 49903 and 6482 in both Classic Mode and Manufacture Mode. E...
๐Ÿ’ฌ Threads: [0.1.0-pre8-rc1] Asteroid not providing

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CustomMap - Shape Patch not generated fully, leaving single asteroid patch (minimum set to 4)
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Game: 0.0.0-alpha20 โ€ข Resolution: Done

In CustomMap mode, a Shape Asteroid was not generated according to the configured minimum Extraction Spots setting of 4, resulting in only a single Extraction Spots being created. This was the only instance of a single-patch Shape Asteroid in the entire seed 11922, despite the minimum being explicitly set to 4. The issue has been resolved, as single Asteroid shapes are now allowed by design. The bug affected world generation consistency with user-defined CustomMap parameters. A savegame with ...

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Single Fluid Cloud tiles appear in seed 76659
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Game: 0.0.0-alpha23.1 โ€ข Resolution: Missing Feature

In seed 76659 on Hard scenario, single Fluid Asteroid tiles and a 2x1 Shape Asteroid appear, which contradicts previous QA reports stating asteroid patches should have a minimum size of 4 tiles. This occurs when starting a new game with that specific seed in Hard mode. The reporter believes this violates an established design rule, though discussion suggests this may be an intentional game design change rather than a bug. The issue affects asteroid generation consistency and player expectatio...

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Moving back Shape Asteroids Patch Likeliness to 0% will cause the game to not have any more shape asteroids
Done โ€ข Priority: High โ€ข Fix: None โ€ข Resolution: Not A Bug

When the Shape Asteroid Extraction Spots Likeliness slider is moved to 100% and then back to 0% in the Map Generation settings during new game creation, all Shape Asteroids disappear from the map. At 0% initially, Shape Asteroids appear normally, but adjusting the slider to 100% and returning it to 0% removes all asteroids, preventing the Operator from mining Shapes. This was determined to be intentional behavior rather than a bug, as the custom map generation options are designed to allow cr...

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Changing shape asteroid settings causes all the shape asteroids to vanish outside the vortex chunk in map generation
Done โ€ข Priority: High โ€ข Fix: None โ€ข Resolution: Not A Bug

When modifying Shape Asteroid settings in the map generation screen (excluding Patch Likeness), all Shape Asteroids disappear outside The Vortex chunk, leaving only Fluid Asteroids visible. This occurs in both Manufacture Mode and Classic Mode when creating a new game under Founder's Journey. The user expects Shape Asteroids to remain present outside The Vortex or Waste Provider chunk area regardless of configuration changes. However, this appears to be intended behavior when Patch Likeliness...

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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6314 for reference. If you want to provide further information, just comment on this thread.

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[SPZ2-6314] [1.0.3-RC3] Asteroid was generated with void area