#[SPZ2-5768] [1.0.3-RC3] Wrong shape prediction with swappers and rotators in sometimes cases.
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Halves swapper predictions are broken
Done โข Priority: Medium โข Fix: OLD Early Access โข Game: 0.0.0-alpha12-demo โข Resolution: Done
The Swapper machine's Shape Previews are not displaying correctly. When placing or using a Swapper, the predicted output shapes shown to the player are broken or inaccurate. This affects the player's ability to plan their factory layout and understand what the Swapper will produce before committing to the placement or processing.
Simulated swapper not working correctly
Done โข Priority: High โข Fix: 1.0.0 Release โข Resolution: Fix Verified
The Simulated Swapper only displays one of the two swapped shapes on its outputs. To reproduce, place a Simulated Swapper connected to two Signal Producers and two Displays. Only one Display shows the resulting shape instead of both. The expected behavior is that both swapped shapes appear, each on its own Display. The root cause was that the simulation specified only one signal provider instead of two. This has been fixed and verified.
๐ฌ Threads: [1.0.0-ALPHA1] One output of the Simulat
New Predictions are rotating according to the direction the conveyor belt is facing
Done โข Priority: Critical โข Fix: 1.0 Bugfixes before Feature Freeze โข Resolution: Done
Shape Previews are incorrectly rotating based on the direction Conveyor Belts are facing. When belts face south, previews rotate 90 degrees clockwise; when facing west, they rotate 180 degrees; when facing north, they rotate 90 degrees counter-clockwise. Only east-facing belts show correct preview orientation. Shape Previews should remain static regardless of belt direction and only rotate when the main camera rotates. This issue has been fixed in the master build.
Predictions show wrong output
Done โข Priority: High โข Fix: Dimension Update [0.1.0] โข Game: 0.1.0-pre4-rc1 โข Resolution: Done
Shape Previews show incorrect Output on Machine Platforms / Space Platforms larger than 1x1. The predictions display multiple different Shapes that would be produced, but this does not match the actual Output. The issue was caused by a coordinate lookup problem in platforms larger than 1x1. Shape Previews used to work correctly before, so this was a regression. The bug has been fixed and predictions now display correctly.
Right-side interface previews show incorrect models for multiple machines
To Do โข Priority: Lowest โข Fix: None โข Game: 1.0.0-A3-RC1
The Output previews in the right-side interface panels display incorrect models for several machines. The Overflow Splitter shows a shape with wrong appearance (orange point instead of green bar), the Swapper displays an incorrect model, and the Half Cutter preview shows horizontal cutting parallel to the Belt instead of vertical cutting perpendicular to it. The previews should accurately match each machine's actual in-game behavior and operation.
๐ฌ Threads: [1.0.0-A3-RC1] the previews in right-sid
Shape preview (belts) is sometimes incorrect
Done โข Priority: Low โข Fix: 1.0.0 Release โข Resolution: Done
Shape Previews on Conveyor Belts sometimes fail to update when the shape being transported changes. After reconfiguring a producer from one shape to another, some belts continued displaying the old shape preview indefinitely, even after extended wait times. The issue appears related to Belt Launchers not triggering a preview refresh, and it is reproducible with any Belt Launcher, not just those delivering to The Vortex. Hovering over the affected Belt Launcher tile with another machine forces...
Was that connected to an item producer?
Yes
โ Thank you for providing further information, our team will have a look again!
If one changes an existing item producer, its shape preview doesn't change from its original (until restarting)
If you cut and replace the item producer then that configuration from your screenshot works correctly.
Ah