#[SPZ2-4733] Catapult recover graphical error

9 messages ยท Page 1 of 1 (latest)

leaden void
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all seen in the image

thorn impBOT
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Shapes disappear halfway between Belt Launcher and Catcher (visually)
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

Shapes visually disappear halfway when flying between Belt Launcher and Belt Catcher. This occurs when shapes are in transit through the air between the two structures. If the Conveyor Belt after a Belt Catcher stops moving, shapes remain hanging in the air instead of disappearing completely. The issue can be reproduced by placing Mini-Miners connected to a Belt Launcher and Belt Catcher system and observing the transfer animation. This is a visual rendering problem related to belt port anima...

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Catapult doesn't render shapes on the edge of screen
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When a Belt Launcher is placed and the camera is positioned so the landing Conveyor Belt is near the right edge of the screen, the Belt Catcher animation fails to display shapes. Other production machines in the same screen position continue to animate shapes correctly. This appears to be a rendering issue specific to Belt Launcher mechanics when near screen boundaries. The issue has been fixed as part of the belt port refactoring.
๐Ÿ’ฌ Threads: Catapult loses animation on the edge of

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Landing belt Shapez disappear in certain cam angle and float in air
Done โ€ข Priority: Medium โ€ข Fix: OLD Early Access โ€ข Resolution: Done

When a Belt Launcher throws Shapes to a Belt Catcher and the Conveyor Belt fills up, the Shapes on the landing Belt Catcher visually disappear or appear to float when viewed from certain Camera angles. The issue is specifically noticeable when Shapes are stuck or backed up on the Belt Catcher. This causes a visual rendering problem where Shapes either vanish from view or clip underneath the Belt Catcher structure depending on the player's Camera position, making it difficult to see the actual...

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Belt Launcher shape moves opposite direction
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

Shapes moving on the Belt Launcher appear to travel in the opposite direction from expected. The visual animation shows the shape moving in reverse while being transported. The same visual issue affects the Belt Catcher, where shapes simply appear at the destination without proper movement animation. This is a cosmetic bug affecting transport visualization between platforms. The issue has been fixed according to the discussion notes.

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gears on belt launchers rotating the wrong way
Done โ€ข Priority: Lowest โ€ข Fix: Future โ€ข Resolution: Missing Feature

The orange gears on Belt Launchers are rotating backwards instead of the correct direction. The player observed this visual issue with the gear animation on the Belt Launcher machine. However, upon investigation, this was determined not to be a bug - the gears are rotating correctly, but may appear to rotate backwards during low FPS conditions due to animation frame timing.

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Predictions at wrong position when launching shapes into the vortex
Done โ€ข Priority: High โ€ข Fix: 1.0.0 Release โ€ข Resolution: Fix Verified

Shape Previews are displayed at the wrong position when launching shapes into The Vortex via a Belt Launcher. Instead of appearing after the Belt Launcher, the previews show up at an incorrect location. This is particularly important because it occurs early in the Certification, making the game appear buggy within the first few minutes of play. The fix involved adding belt port sender and receiver connectors to provide missing directional data and creating a new simulation for the blocked sen...

thorn impBOT
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[SPZ2-4733] Catapult recover graphical error