#trains cause stuttering and hitching
13 messages Β· Page 1 of 1 (latest)
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Train shape predictions cause major performance issues when rails are on-screen if the camera is close enough
Done β’ Priority: Highest β’ Fix: 1.0.0 Release β’ Game: 1.0.0-alpha4-rc1 β’ Resolution: Fix Verified
Shape Previews on trains cause major performance drops when rails are visible on-screen and the camera is zoomed in close enough. The issue is triggered by viewing or connecting rails while shape previews are enabled, causing stuttering and frame rate loss. Zooming out slightly significantly improves performance. Profiling indicated the issue is related to the ValidateCluster method rather than train navigation predictions. The expected behavior is that rail visibility and placement should no...
π¬ Threads: [1.0.0-A4-RC1] Train shape previews pass
Game freezes while doing train-related placement actions (and possibly from just holding train related platforms) with predictions on with the supplied save file
Done β’ Priority: Critical β’ Fix: 1.0.0 Release β’ Game: 1.0.0-beta4 β’ Resolution: Fix Verified
The game freezes indefinitely when performing placement actions related to trains with Shape Previews enabled. Specifically, moving a held Wagon Loader into the same position where a previous Wagon Loader was connected to a Rail and then undone can cause the game to become permanently unresponsive. The freeze may also occur when holding train-related Space Platforms and moving over Rail. No error appears in the log file. This issue does not appear when Shape Previews are turned off, and it ha...
π¬ Threads: [1.0.0-beta4] Game freezes randomly
Massive performance issues (possibly due to fluid predictions)
Done β’ Priority: Highest β’ Fix: 4 - Early Access β’ Resolution: Done
The game experiences severe performance issues including massive lag, FPS drops, and complete freezing that occurs suddenly during gameplay. The issue appears to be related to fluid Shape Previews on Conveyor Belts. The performance degradation is so severe it makes the game uncomfortable or unplayable. Multiple users have reported this same issue. A temporary workaround exists by switching to simple prediction mode, though this reduces the accuracy of fluid predictions.
Simulation causes stuttering on some systems when Simulation Threads >= ProcessorCount
Done β’ Priority: Medium β’ Fix: Dimension Update [0.1.0] β’ Resolution: Done
When Simulation Threads setting is set to a value greater than or equal to the system's logical processor count, shapez 2 experiences noticeable stuttering and freezes lasting 100ms or more. This issue is more apparent on systems with lower core counts that can otherwise maintain smooth framerates. The problem occurs because the Max setting was using a fixed 32 threads regardless of system capabilities. An Auto setting that dynamically sets threads based on the actual processor count resolves...
[0.0.9-rc1] Camera jerks, low fps every few seconds
Done β’ Priority: High β’ Fix: Version 0.0.9 β’ Game: 0.0.9-rc1 β’ Resolution: Cannot Reproduce
After starting a new savegame and enabling cheats, moving the camera around causes periodic freezing or low FPS every few seconds. Disabling "Parallel Rendering" in graphics settings appears to fix the issue. Multiple players have reported similar experiences, though the issue is not consistently reproducible on QA systems. The development team has identified several spike sources including TranslucentImage.Start, HUDIslandSelectionDetails, and HUDInteractionZoomManager, but no clear dependen...
Lower spec machines are having consistent stutters for larger save files
Done β’ Priority: Highest β’ Fix: 1.0.0 Release β’ Game: 1.0.0-A3-A5 β’ Resolution: Fix Verified
Large savegames with high structure counts cause consistent stuttering and momentary pauses on lower-spec systems. This is triggered by a reactive simulation slowdown mechanism that reduces simulation speed to maintain ~30 FPS when the system cannot handle the savegame size. While it achieves a relatively stable average frame rate, the non-adaptive implementation produces highly unstable frame times, resulting in visible regular hitches in gameplay. Higher-spec systems show no stuttering even...
π¬ Threads: [1.0.0-A5-RC2] Stutters at high building
Hi @leaden dock
If you are willing to, would we be able to get the save file causing the issue and a player log from inside that save? Also, was the MaM working without performance issues prior, or was there an addition of more trains that caused the performance issues?
Thank you,
Josh
i think it was the shape preveiws coming from its 80 unloaders, i turned preveiws off and it fixed it
β Thank you for providing further information, our team will have a look again!
Do you still have a save file for this happening that we can look at?
i do