#[SPZ2-2932] Game freezes when Quitting
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β’ Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
πΎ Savegame files (.spz2) are very helpful if relevant to the issue!
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β’ Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/
Do you have a log file I can look at?
this happened to me in early access, but only with DX12
never mind me, though, it's not occurring in 1.0 for me
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Log Analysis (Player.log):
Log Analysis: Player.log
ThreadAbortException: Thread was aborted duringGAHTTPApi.SendEventsInArray, propagating throughGAEvents.ProcessEvents. This error appears twice in the log.
Game hangs on shutdown
Done β’ Priority: Medium β’ Fix: 4 - Early Access β’ Resolution: Won't Fix
shapez 2 hangs during shutdown when the player closes the game either through the window close button or Exit to Desktop option. The hang occurs approximately half the time and may be related to network issues, as a console message about "No Socket" was briefly visible once. The player experiences choppy network conditions due to WiFi congestion. The expected behavior is that the game sends final analytics requests during shutdown, which can cause delays if the network is slow. This issue sta...
Closing the game from Main Menu causes a crash
Done β’ Priority: Highest β’ Fix: 4 - Early Access β’ Resolution: Done
Closing shapez 2 from the Main Menu causes a crash. The issue occurs inconsistently after playing for a few minutes, returning to the Main Menu, waiting 1-2 minutes, and then closing the game either by clicking the X button in windowed mode or using the QUIT option in fullscreen mode. The crash happens on both desktop and laptop. The issue has been occurring for a few days but was fixed by downgrading the Unity version.
There are random crashes/freezes for some users when using directx12
To Do β’ Priority: Low β’ Fix: None
Some players experience random crashes and freezes when running shapez 2 with DirectX 12. The issue occurs intermittently during normal gameplay after setting the graphics API to DirectX 12. Log analysis reveals repeated errors related to failed memory address access. Switching away from DirectX 12 reportedly prevents the crashes. The issue has been reported on a semi-regular basis by multiple players.
π¬ Threads: Game stuck and not responding every 10-2
Console errors when leaving game
Done β’ Priority: Medium β’ Fix: OLD Early Access β’ Resolution: Won't Fix
A player on Alpha 15.2 encountered console errors when using the save and leave function after starting a new save file. The error log shows a savegame version mismatch where the background savegame version was below the minimum supported version, event unregister failures during HUD disposal, and DOTween animation callback errors. The errors appeared in the console but did not cause actual gameplay issues or prevent the game from functioning. The issue could not be reproduced by developers, ...
Return to Main Menu hangs on loading (Normal & Hard Scenario)
Done β’ Priority: Highest β’ Fix: 4 - Early Access β’ Resolution: Done
The game hangs indefinitely on the loading transition screen when returning to the main menu from within a game. This occurs in both Normal and Hard Scenarios, and was also confirmed in Regular Scenario. The loading wheel continues spinning but never completes, requiring the player to force-quit. The player log shows a savegame version mismatch error and multiple blueprint deserialization failures. The issue prevents players from exiting to the main menu normally during gameplay.
sent the log
π Our team has determined that we need to have a second look at this bug again.
Can you turn off the analytics in the settings and then see if that stops the game freezing?
that's fixed it, cheers
β Thank you for providing further information, our team will have a look again!
Awesome π
[SPZ2-2932] Game freezes when Quitting