#[SPZ2-6252] [1.0.3-rc3] Select connected hotkey (O) will select through trade stations

11 messages ยท Page 1 of 1 (latest)

timid goblet
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If I select a space conveyor connected to a trade station and press O, it will select the trade station and conveyors on the other side of the trade station. Trade stations should behave the same as regular platforms here - space platforms are not selected and any space conveyors not directly connected (ie on another side of the space platform) should not be selected.

gleaming pewterBOT
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Thank you for reporting this bug! Our team will review your report soon.
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๐Ÿ“‹ Log files help us investigate issues. You can find yours here:
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timid goblet
gleaming pewterBOT
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Select connected with "O" counts trash as connection
To Do โ€ข Priority: Medium โ€ข Fix: Post 1.0 โ€ข Game: 14.14.56

When using the "select connected" function (O key), the Trash machine is incorrectly treated as a connection point between separate Conveyor Belts. To reproduce, place a Trash and connect two individual Conveyor Belts to it, then select one belt and press O. Both belts get selected despite not being meaningfully connected. The expected behavior is that Trash should not count as a connection, so only the directly connected belt should be selected.

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When selecting connected buildings, catapult receivers / senders should also be selected
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When selecting connected structures using the area selection tool (pressing O after selecting a Belt Launcher), the connected Belt Catcher on the receiving end is not automatically selected as part of the connected group. This issue affects Belt Launchers and Belt Catchers, though it has been fixed for Fluid Launchers. The expected behavior is that when selecting connected buildings, paired launcher and catcher structures should be included in the selection, at least when they are on the same...

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"select connected" does not work for Wires and Belt Catchers
Done โ€ข Priority: Highest โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Area Selection feature does not work properly for Wires and Belt Catchers. When pressing the keybinding O or using the select connected button, the function fails to select connected Wires at all, and only works for Belt Catchers but not other structures. The expected behavior is that the select connected feature should highlight and select all connected instances of these structures. According to discussion, this may have been partially fixed for belts but the issue persists for Wires.

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Pressing O-key on Belt Catcher exception:
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When pressing the O-key on a Belt Catcher placed over Space Platforms, an exception occurs. The player log shows three errors: two identical background Savegame loading failures due to version mismatch (1032 vs minimum 1078), and a KeyNotFoundException for 'ConnectableBuildingSimulation' during dictionary lookup. The issue is triggered by either pressing O or selecting the connected button while a Belt Catcher is selected. This prevents the expected functionality of the Keybinding from workin...

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Wire buildings missing (O) and (I) function to select connected and clear contents
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Cannot Reproduce

Wire buildings are missing the functionality for the "Select Connected" and "Clear Contents" buttons that appear in the context window. When pressing these buttons on Wire buildings, connected Wire elements and connected Shape and fluid elements do not get selected, and Clear Contents does not work. Clicking Select Connected triggers a KeyNotFoundException error related to ConnectableBuildingSimulation not being present in the dictionary. The issue was reported from Discord QA but could not b...

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[Alpha 16.2] Using "select connected" twice causes NotImplementedException
Done โ€ข Priority: Medium โ€ข Fix: 4.1 - EA Prototype โ€ข Resolution: Done

Pressing the Area Selection keybinding (O key) or using the on-screen button twice while the same connected structures are already selected causes a NotImplementedException error. This occurs when a player clicks on a Conveyor Belt, uses the select connected function to highlight the entire belt, then presses O again. The expected behavior is that no error should appear. The issue has already been fixed in a later version.

gleaming pewterBOT
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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6252 for reference. If you want to provide further information, just comment on this thread.