#[SPZ2-5914] (dupe of [SPZ2-5914]) [1.0.3-RC3] Text box embedded shapes do not follow color setting

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lofty tangle
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Using RYB and dark mode (dark mode probably not relevant), the text box shows a green star while the actual shape is yellow

near pumiceBOT
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Map marker colors don't update when you change color mode
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

Location Markers do not visually update their colors when the player changes the color mode in settings. To reproduce, create a marker with colored shapes in RGB mode, then switch to a different color mode like RYB. The shapes on the map update correctly to reflect the new color mode, but the markers retain their original colors until the player quits to the main menu and reloads the savegame. The expected behavior is that markers should update their colors dynamically when the color mode cha...

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Task icons and indicators only show the default colors when the color mode is changed in Certification mode.
To Do โ€ข Priority: High โ€ข Fix: Probably Never

When the color mode is changed to CYMK or Color Blind in settings before starting a Certification game, the job icons and tutorial indicators display shapes using the default color scheme instead of the selected one. For example, in CYMK mode a square shape appears as Cyan in-game but the Certification callouts still show it as red, and in Color Blind mode the patterns are not displayed on the icons. The Certification shape callouts should reflect the actual in-game colors matching the select...
๐Ÿ’ฌ Threads: 1.0.0-alpha5-rc2 Tutorial shape icon col

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Blueprint Icons Inconsistently Dynamic With Respect to Color Mode
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

Blueprint icons display inconsistent color modes when switching between RYB and RGB color settings. The issue occurs when shape codes are added to the blueprint icons list in one color mode, then the color mode is changed - icons appear in both color variations across different menus. The problem seems to trigger when the savegame loads. Reloading by returning to the main menu and back temporarily fixes the display inconsistency. The issue has been verified as fixed in a recent nightly build.

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Color Mixer: RGB (Color blind) color mode isn't applied to the fluids in the building info tab
To Do โ€ข Priority: Low โ€ข Fix: None

The Color Mixer does not properly display the RGB color blind mode overlay on fluids shown in the building info tab and the mixed tank. When a player enables RGB color blind mode in the settings menu, the special overlay that should help distinguish colors is not applied to the fluid colors visible in the Color Mixer's interface. This occurs when placing a Color Mixer, connecting pipes with different colored fluids such as green and red, and observing the mixed tank while the machine processe...

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Shape preview on game selection blanks out after changing color mode
To Do โ€ข Priority: Low โ€ข Fix: None

When changing the color mode in the settings before starting a new game, all the Shape Previews in the Difficulty selector will error out and show blank squares. The issue is fixed when restarting the game. To reproduce: open the game, go to the Play screen on the main menu, go back to settings and change the color to any option, return to the main game menu, and notice the Shape Previews not showing correctly. The expected result is that changing colors in the main menu correctly updates the...
๐Ÿ’ฌ Threads: New Game Preview bugs out after changing

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color of operator level shape doesn't change on compass
Done โ€ข Priority: Low โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The color of the Operator Shape displayed on the compass does not update correctly when the player levels up. The compass should show the current Operator Shape with its proper color after progression, but instead retains the old color. This issue affects the visual indication of player progression on the compass UI element. The bug has been fixed and verified, with the compass now correctly updating the shape color when the Operator levels up.

lofty tangle
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its probably the same underlying bug as some of those

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just another example

lofty tangle
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(dupe of [SPZ2-5914]) [1.0.3-RC3] Text box embedded shapes do not follow color setting

near pumiceBOT
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[SPZ2-5914] (dupe of [SPZ2-5914]) [1.0.3-RC3] Text box embedded shapes do not follow color setting