#[1.0.3-rc3] (manufacture mode) emerald station b has outputs/inputs in conflicting positions

9 messages ยท Page 1 of 1 (latest)

wide totem
raven mountainBOT
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Manufacture Mode: Emerald Station B inputs and outputs share the same location
Done โ€ข Priority: Medium โ€ข Fix: None โ€ข Game: 1.0.0-rc3 โ€ข Resolution: Not A Bug

In Manufacture Mode, the alternate Emerald Station B variant has all of its inputs and outputs placed at the same single location on the same machine level. This makes it impossible to connect space belts directly to both the inputs and outputs simultaneously without using a space platform as a workaround. The issue is observed by placing the Emerald Station B variant and inspecting its notch positions. Expected behavior is that inputs and outputs should be at distinct, separate locations. Th...
๐Ÿ’ฌ Threads: [1.0.0-rc3] Manufacture Mode - Emerald S

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Ruby Station B has no input for the third shape indicated on the info panel and trades screen and will not produce shapes
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

The Ruby Trade Station has a missing input for the third shape shown on the info panel and trades screen, causing it to not produce shapes. This occurs in Manufacture Mode when placing the Ruby Trade Station, which only has two inputs on the machine itself despite the trades window and info panel indicating three required shapes. The expected behavior is that the Trade Station either has the additional input added or the extra entry is removed from the interface. This issue has been verified ...
๐Ÿ’ฌ Threads: [1.0.0-AC-RC1] Ruby Station B Missing In

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Sapphire Station B has part of an exit without the space belt
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-alpha3-rc1 โ€ข Resolution: Fix Verified

The Sapphire Trade Station B in Manufacture Mode has a partial Output without an accompanying Space Belt. It appears the station was intended to have two Space Belts for shape production, but one Output was only partially implemented. This can be observed by starting a new Manufacture Mode savegame, enabling cheats, and placing a Sapphire Trade Station B. Output parts should only exist on a Trade Station if a Space Belt is connected to them. This issue has been fixed so only a single complete...

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Research Stations change incorrectly when flipped-mirrored
Done โ€ข Priority: Highest โ€ข Fix: None โ€ข Resolution: Done

When mirroring or flipping Research Stations in Manufacture Mode, the structure rotates but its input and output Space Belt connection points appear in the wrong positions. This can be reproduced by placing a Research Station, grabbing it with the pipette tool, and using the F or Shift+F keybindings to mirror it. The expected behavior is that the Research Station should mirror correctly with its Space Belt connections in the proper positions matching the mirrored orientation.

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Research and donation stations face wrong direction by default
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Bugfixes before Feature Freeze โ€ข Game: 13.55.57 โ€ข Resolution: Done

The Research Station and Donation Station structures face the wrong direction by default when placed. All other structures and Space Platforms in the game are designed to have their Input on the left side and Output toward the right side by default, but these stations do not follow this rule. This causes interruptions during placement and breaks the expected directional consistency. The issue has been fixed but was marked as critical because changing it would likely break existing savegames.

glad karma
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What can you use instead of a space belt?

This is intentional!

gusty bloom
# wide totem

Yes. That is intentional ๐Ÿ™‚
(Confused me too when I first used it)