#[SPZ2-5987] [1.0.2-rc1] Squares Show Up Incorrectly In Outputs

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somber saffron
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I have train filters setup so that color A train goes to circles, color B goes to squares, etc. All on same route. For some reason square keeps showing up in the output even though I have filters to prevent this. This is merely visual, the train filters are correctly working.

This bug happens for all 4 basic shapes, only square shows up mixed in their output visually. No other mixes. All filters work as expected, again only visual.

Have tried breaking and replacing rails, still appears, have tried changing the train color / corresponding filter, still appears. Am unable to fix.

hard sunBOT
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Square shapes on Space belts and tunnels
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

Shapes appear to have a square base when viewed on Space Belts and in tunnels while zoomed out in Space View. This visual issue seems to be related to LOD or graphics rendering. The problem affects the appearance of shapes during transport between platforms but does not impact gameplay functionality. The issue has since been resolved due to a rework of the rendering system.

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Shape preview (belts) is sometimes incorrect
Done โ€ข Priority: Low โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Done

Shape previews on conveyor belts sometimes display incorrect shapes when the source signal changes. When using a Signal Producer to feed Belt Launchers, some belts fail to update their preview even after several minutes, while others update correctly. The previews can be manually refreshed by hovering over the Belt Launcher with another structure without placing it. The issue affects any Belt Launcher, not just those connected to The Vortex. This bug has been marked as obsolete due to predict...

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Belt filters are not showing previews
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Done

Belt Filters are not displaying Shape Previews when shapes pass through them. The issue occurs on any Conveyor Belt connected to a Belt Filter in any game mode or difficulty. Shape Previews disappear specifically when going through Belt Filters, but the issue does not occur with Belt Readers or Overflow Splitters. The expected behavior is that Shape Previews should remain visible when shapes go through a Belt Filter. This issue was resolved through prediction refactoring.
๐Ÿ’ฌ Threads: [0.1.0-PRE8-RC1] Image Previews disappea

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New predictions show before a belt filter but not after
Done โ€ข Priority: High โ€ข Fix: None โ€ข Resolution: Duplicate

Shape Previews stop displaying after passing through a Belt Filter, even though they show correctly before reaching it. This occurs in Classic Mode when placing a Belt Filter on a conveyor line - the preview system appears to be blocked by the filter structure. The expected behavior is that Shape Previews should continue to display after Belt Filters, showing the predicted shapes based on the filter's configured Signal input. This makes it difficult to visualize what items will pass through t...

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Predictions are stopping at the conveyor belt just before flow control buildings
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

Shape Previews stop at the Conveyor Belt immediately before flow control Machines. This affects all three flow control Machines: Belt Reader, Belt Filter, and Pipe Gate. The Previews do not continue moving forward on the connected Conveyor Belt or Pipe after passing through these Machines. The issue occurs in any Game Mode and Scenario when flow control Machines are placed in a factory setup. Expected behavior is that Shape Previews should continue flowing past these Machines to show the pred...

somber saffron
hard sunBOT
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[1.0.2-rc1] Squares Show Up Incorrectly In Outputs

somber saffron
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Have attempted to relaunch and same bug occurs

hard sunBOT
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[SPZ2-5987] [1.0.2-rc1] Squares Show Up Incorrectly In Outputs