#[SPZ2-5904] [1.0.3-rc3] Inconsistent Pipe + Belt Catcher/Launcher Rotation

9 messages Β· Page 1 of 1 (latest)

robust blade
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There are multiple issues with rotating catchers and launchers, which I see reported elsewhere but for different versions and I am not sure that every issue I've noticed has been reported or for this version.

  1. Launchers sometimes require multiple Rotate presses to actually rotate. This occurs most often the first time you press it, so the first rotate does nothing, but the 2nd, 3rd, etc. rotate as expected. This appears to occur on a per-slot basis, so I have the "sticky" launcher rotation for the first time in each of the 4 foundation slots, but only once each.

  2. Rotating E/W Pipe Launchers produce pipes instead of rotating launcher directions

  3. Rotating N/S Belt Launchers produces belts instead of rotating launcher directions

Based on the similar issues surfaced by the bot it appears all of these have been reported but for prior versions, so I'm not going to attach any logs or recordings but I have them if needed.

pliant coveBOT
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Belt placement at platform notches is mixed up
Done β€’ Priority: High β€’ Fix: Version 0.0.9 β€’ Resolution: Done

When connecting Conveyor Belts to Space Platforms at Notches, multiple direction and placement issues occur. Belt Launchers and Belt Catchers display incorrect transfer icons suggesting shapes cannot be transferred when they actually can. When placing Belt Launchers or Belt Catchers from the Toolbar, they automatically face the wrong direction and require manual rotation to connect properly. The wrong building type (Launcher vs Catcher) appears as placeable when it cannot actually transfer in...

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Launchers cannot be rotated CCW on Steam version
Done β€’ Priority: Medium β€’ Fix: 1.0 Release [1.0.0] β€’ Game: 0.1.1 β€’ Resolution: Done

Belt Launchers, Fluid Launchers, and Train Launchers, along with their corresponding Catchers, cannot be rotated counter-clockwise when first placing them using the Shift + R keybinding on the Steam version. The issue affects all launcher and catcher types for belts, pipes, and trains, but does not occur when placing blueprints of these structures. Players expect to be able to rotate all buildings 90 degrees counter-clockwise during initial placement. The bug was specific to the Steam patch a...
πŸ’¬ Threads: [0.1.1] Can't rotate launchers/transmitt

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Belt Launchers/Catchers switch to conveyor belts when pressing R to rotate while placing them in a platform notch.
To Do β€’ Priority: High β€’ Fix: 1.1 Release [1.1.0]

When placing a Conveyor Belt on a Space Platform Notch, it correctly switches to a Belt Launcher, but pressing R to rotate causes it to revert to a sideways Conveyor Belt instead of rotating the Belt Launcher. If a Belt Launcher is already placed, attempting to rotate a new one inconsistently switches it between Belt Launcher and Belt Catcher, sometimes requiring two presses of R. The expected behavior is that pressing R should consistently rotate or toggle between Belt Launcher and Belt Catc...
πŸ’¬ Threads: [1.0.0-alpha5-rc2] R doesn't switch betw

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Autoplacement on notches defaulting to launchers despite original direction of belt
To Do β€’ Priority: High β€’ Fix: 1.1 Release [1.1.0]

When placing a Conveyor Belt near a Notch, the autoplacement always defaults to a Belt Launcher regardless of the belt's direction. Even when the belt is aimed in the opposite direction, where a Belt Catcher would be more appropriate, the system still selects a Belt Launcher. This is a regression not present in earlier versions, where the belt direction was correctly detected for both Belt Launchers and Belt Catchers. The expected behavior is that Notches should autoselect a Belt Catcher when...

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Belts does not auto place on receiver if belt is rotated
Done β€’ Priority: High β€’ Fix: 4 - Early Access β€’ Resolution: Done

When a Conveyor Belt is rotated using the R key and then hovered over a Notch of a connected Space Platform with an incoming Space Belt, it fails to automatically convert to a Belt Catcher. Previously, belts would automatically change to catchers when placed at platform edges with incoming connections. After rotation, the auto-swap functionality breaks and the belt places incorrectly even though the game indicates placement is wrong. This was a regression of a previously fixed issue where the...

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Inconsistent auto-rotate behavior for belt launchers
Done β€’ Priority: High β€’ Fix: 1.0 Release [1.0.0] β€’ Game: 12.50.08 β€’ Resolution: Cannot Reproduce

Belt Launchers exhibit inconsistent auto-rotate behavior compared to other structures. When selecting a Belt Launcher from the toolbar, it correctly auto-rotates and returns to its original rotation when moved back. However, when using copy/paste with a Belt Launcher, it does not auto-rotate back to the original position, which is inconsistent with the toolbar behavior. This inconsistency affects placement workflow predictability. The issue was noted as unable to reproduce in the latest build...

pliant coveBOT
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[SPZ2-5904] [1.0.3-rc3] Inconsistent Pipe + Belt Catcher/Launcher Rotation