#[SPZ2-6253] [1.0.3-RC3] Interesting shader interaction between fluid asteroids and task/blueprint me
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There is a blue distortion when on the research tab (and the others) if there is a yellow converter behind it
Done โข Priority: Medium โข Fix: None โข Game: 1.0.0-alpha2-rc1 โข Resolution: Duplicate
When the Research tab, Milestones Screen, recipes tab, or Operator License tab is open, a blue visual distortion appears if there is a yellow Trade Station visible behind the UI. This only occurs with yellow Trade Stations in Manufacture Mode, not other colors. The distortion is visible through the UI overlay. Expected behavior is that Trade Stations should not cause visual artifacts bleeding through UI panels regardless of their color.
๐ฌ Threads: [1.0.0-A2-RC1] Yellow converters are sho
Visual glitch on the Roof of yellow rocket converters
Done โข Priority: Medium โข Fix: None โข Resolution: Won't Fix
Visual glitch appears on the roof of yellow Trading Rocket buildings in Manufacture Mode. Blue lines show on the geometry when viewing the structures through the Milestones Screen interface, particularly at zoom levels below 200. The issue affects only yellow Trading Rocket buildings and is most visible in the Recipe tab. Expected behavior is no visual artifacts on buildings. This has been identified as a graphics driver problem that cannot be fixed.
Selecting ANY fluid building causes game to flicker
Done โข Priority: Highest โข Fix: 4.1 - EA Prototype โข Resolution: Done
Selecting any fluid-related Structure causes the game to flicker and the floor to vanish. This occurs when placing and then selecting buildings like Painter, Color Mixer, Fluid Tank, Pipe, Fluid Launcher, Fluid Catcher, Crystal Generator, or Signal Producer. The issue is triggered by a NullReferenceException in the HUD side panel when initializing fluid container contents. After the floor vanishes once, selecting other buildings including Conveyor Belts also causes the same flickering issue. ...
Fluid Platforms cast Shadow on Fluid patches in High settings
Done โข Priority: Low โข Fix: 4 - Early Access โข Resolution: Done
When Graphics settings are set to High or Extreme, Fluid Platforms incorrectly cast shadows onto Fluid Asteroids when placed on top of them. This is a visual issue that occurs due to the shader settings. The shadows should not appear on the fluid clouds in this configuration. The issue has been reported as fixed and verified.
Shader settings to High/Extreme will cause severe glitch
Done โข Priority: Medium โข Fix: OLD Early Access โข Resolution: Done
Setting Graphics / Shader quality to High or Extreme causes severe visual glitches on Mac mini M2 after alpha 7. The issue occurs when changing the shader settings in the game options menu. This results in consistent graphic rendering problems that affect game visuals. The bug is reproducible every time the Graphics settings are adjusted to High or Extreme quality levels on this hardware configuration.
Mac bug: Artifacts present on converter buildings and arrows when playing with Shaders and Effects setting on high
Done โข Priority: Highest โข Fix: 1.0 Release [1.0.0] โข Game: 1.0.0 โข Resolution: Fix Verified
On Mac, visual artifacts appear on Trade Station machines and Input/Output arrows when the Shaders and Effects graphics setting is set to high or medium. The issue stems from compatibility problems with the Metal Shader Compiler, specifically involving the built-in "Dither" node and "Object" node in shader graph, which cause shaders to display erratic visual glitches. This bug also causes severe performance drops, making the game nearly unplayable for some Mac users. A fix was initially appli...
QA bot found a near duplicate of this in [SPZ2-5424]. I also neglected to check before posting, but the blue distortion is only present over yellow fluid asteroids in RYB or CMYK color modes.
[SPZ2-6253] [1.0.3-RC3] Interesting shader interaction between fluid asteroids and task/blueprint me