#[SPZ2-6270] Slight Misalignment on Space Pipes
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Space Pipe orange "Please Connect..." tip is too wide and does not fit within the pipe's black area
To Do โข Priority: Lowest โข Fix: None โข Game: 1.0.0-A3-RC1
The Space Pipe's orange "Please Connect..." tooltip is too wide and visually overflows beyond the black area of the pipe geometry. This can be observed by placing an unconnected Space Pipe segment in Classic Mode. The orange connector tip extends past the intended bounds, causing visual misalignment. The expected behavior is for the tooltip to fit entirely within the pipe's black area with no overflow.
๐ฌ Threads: [1.0.0-A3-RC1] the orange tip on space p
Paint balls are exiting off center to the holes of their liquid launchers/catchers when entering/exiting space pipes
Done โข Priority: Low โข Fix: None โข Resolution: Cannot Reproduce
When fluids exit or enter Fluid Launchers and Fluid Catchers connected to Space Pipes, the fluid balls are visually misaligned with the machine openings. This occurs specifically when Space Pipes are involved in the connection between Space Platforms. Within a single Space Platform, the alignment is correct. To reproduce, place Fluid Launchers and Catchers connected by Space Pipes in Classic Mode, use slow motion (F7) to observe the fluid balls as they transfer, and notice they exit and enter...
Space Pipe Lift Z fighting and Flipped Holo mesh
Done โข Priority: Medium โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
The Vertical Pipe structure on Space Platforms had Z-fighting visual artifacts and a mirrored holographic mesh. The Z-fighting issue was resolved, but the visual streaks appeared to start too far out from the structure. This affected the visual appearance of the Vertical Pipe when placed on Space Platforms. The issue has been verified as fixed in the latest build, with side-on views showing correct rendering.
[0.0.9-rc1] visual glitch after replacing space pipes
Done โข Priority: Medium โข Fix: Version 0.0.9 โข Game: 0.0.9-rc1 โข Resolution: Done
A visual glitch occurs at certain zoom levels after replacing Space Pipes with Pipes going in a different direction. The pipes appear correctly when zoomed in close or zoomed out far, but display incorrectly at intermediate zoom levels. This is a graphics rendering issue that affects the visual appearance of pipes after replacement, though the pipes still function properly.
Space pipe forward/2-way splitters/mergers have incorrect normal decal UVs
Done โข Priority: High โข Fix: 1.0.1 Release (1.0 Fix 1) โข Resolution: Fix Verified
Space Pipe forward and 2-way Split and Merge variants have incorrect normal decal UVs, where the normal decal atlas is applied to unintended parts of the mesh. This issue does not affect Y and 3-way Split or Merge variants. The fix has been verified in a development build, with all decals standardized.
Asteroid Miner/Pump side models have small visual gap
To Do โข Priority: Low โข Fix: Probably Never
The Asteroid Miner and Asteroid Pump side models have a small visual gap near the wall beside the Mini-Miner and Mini Drill-Pump attachment points. To reproduce, place an Asteroid Miner or Asteroid Pump on the appropriate asteroid and closely inspect the grid near the walls at those attachment points. The gap appears where the grid meets the wall, but there should be no visible gap in that area. This is a minor graphical issue affecting the appearance of these machines.
๐ฌ Threads: [1.0.0-A4-RC1] the model at side of mine
its more noticeable when looking at the space pipe move, a little bit of blank belt space to the repeating texture could do the trick
if you still cant see it, a way of noticing i found is you just follow the droplets on the belt with your eyes
I can see it ๐
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