#[1.0.3-rc3] Train wagons won't load past the 1st wagon station.
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Trains with multiple wagons won't pick up from one loader with multiple stops
To Do β’ Priority: High β’ Fix: Post 1.0 β’ Game: 0.1.1
When a train with multiple wagons attempts to pick up from a single wagon loader that has multiple train stops, only the first wagon gets filled. The remaining wagons are skipped despite shapes being available in the loader. The expected behavior is that the train should stop at each train stop so all wagons can be loaded from the single wagon loader. This issue occurs in Classic Mode on the Regular scenario with normal difficulty. It was observed in the retail version of shapez 2.
Trains stopping too close to spawner take more time to leave loaders
Done β’ Priority: High β’ Fix: 1.0 Release [1.0.0] β’ Resolution: Cannot Reproduce
Trains stopping too close to the Locomotive Depot take significantly longer (almost a minute) to leave Shape Wagon Loaders. This occurs when long Trains are placed directly connected to 3-4 Shape Wagon Loaders and a Train Stop, especially when the Wagon count is 3 times larger than the number of Shape Wagon Loaders. The issue was reported but later could not be reproduced in testing, suggesting there may be an additional unknown trigger condition. The bug report has been closed as cannot repr...
π¬ Threads: Trains: first stop is slow
Prediction for trains that have more wagons than the amount of loaders will be showing for the wrong unloader
Done β’ Priority: Highest β’ Fix: 1.0 Bugfixes before Feature Freeze β’ Resolution: Done
When a Train has more Wagons than Shape Wagon Loaders at a Train Station, the Shape Previews display on the wrong Shape Wagon Unloader. The previews appear on the first unloader instead of the last one that will actually receive the shapes. This occurs in Classic Mode when setting up a station where the number of wagons exceeds the number of loaders. The previews should indicate which unloader will receive shapes based on the train configuration and loading pattern.
Train Loaders do not load
Done β’ Priority: High β’ Fix: Version 0.0.9 β’ Resolution: Done
Train Loaders do not load shapes or fluids onto trains. The issue was reported as affecting both Shape Wagon Loader and Fluid Wagon Loader. The bug has been fixed, though during testing at high speed using F9, potential issues with trains were observed but could not be reproduced. The expected behavior is for Train Loaders to properly load cargo onto wagons at train stations.
Train is not loaded when train station is around a corner.
Done β’ Priority: High β’ Fix: 4 - Early Access β’ Resolution: Done
When a Train Station is placed around a corner from a Fluid Wagon Loader, the wagon positioned in front of the loader fails to load fluid. The issue does not occur when the Train Station is positioned in a straight line with the Fluid Wagon Loader. This prevents proper train loading operations when stations are configured with curved rail layouts. The expected behavior is that wagons should load regardless of whether the station is positioned on a straight or curved section of rail.
Fluid loading not working correctly
Done β’ Priority: High β’ Fix: 0.1 - Feature Complete β’ Game: 0.1.0-alpha1 β’ Resolution: Done
The Fluid Wagon Loader and Fluid Wagon Unloader placement was broken, causing receivers to be placed instead of senders at the notches. This resulted in only one Fluid Wagon Loader working correctly while none of the Fluid Wagon Unloaders functioned. The issue occurred when placing these structures on a functional fluid train line. The fluid loading system itself was working correctly, but the wrong buildings were being placed during construction. The placement bug has been fixed and verified.
If you check the Train station page on the codex, it explains that stops and loaders/unloaders need to be placed next to each other; this is what the "wagon/station spacers" are for in the shop :)
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