After i upgraded speed i started do notice that holes are starting to appear after most of my machines
#[SPZ2-5679] [1.0.3-rc3] After upgrading speed-motifier from level 2 to level 3 holes are starting t
12 messages Β· Page 1 of 1 (latest)
Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages β we're also scanning for duplicate reports automatically now.
π¨ There are currently 63 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.
β° Our team is off on weekends, so it may take a bit longer for us to review your report. Thank you for your patience!
π Log files help us investigate issues. You can find yours here:
β’ Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
πΎ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu β Play β click the download icon on the relevant savegame.
You can also find them here:
β’ Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/
π Log File Analysis
Log Analysis (Player.log):
-
DOTween Callback Error: An error occurred inside a tween callback, reported repeatedly by the DOTween library (17 occurrences, no additional detail provided in the log).
-
Curl Error 6: DNS resolution failed β could not resolve host
cdp.cloud.unity3d.com(repeated 20 times).
[token redacted]:: Double traversal of Game.Core.Belts.BeltPath.FastBeltPathLane
Done β’ Priority: High β’ Fix: 4 - Early Access β’ Game: 1.0.0 β’ Resolution: Done
A console error "[token redacted]:: Double traversal of Game.Core.Belts.BeltPath.FastBeltPathLane" appeared on Mac. The player believes it was triggered when purchasing either the level 3 Stacking Speed upgrade or the Trash unlock from the Shop. QA attempted to reproduce the issue by unlocking various Shop items and Technology but could not replicate it. The bug has been marked as fixed and unable to reproduce.
Error when upgrading belt speed (also when game paused)
Done β’ Priority: High β’ Fix: 4 - Early Access β’ Resolution: Done
Upgrading Belt Speed research while the game is paused causes an error loop when Belt Ports are delivering Shapes to The Vortex. The error "Invalid progress value" appears continuously in the console, effectively crashing the game even though it keeps running. This occurs specifically when unlocking the first Belt Speed upgrade with the game paused. A related error about BeltLane being cleared when already empty also appears when upgrading to Belt Speed 2. The developer has disabled this erro...
Exception: Bad division: Cannot safely divide 168750 by 100 when Upgrading painter speed first
Done β’ Priority: Highest β’ Fix: 4 - Early Access β’ Game: 1.0.0 β’ Resolution: Done
When upgrading Painting Speed to level 2 first in a new Normal Difficulty game (skipping Certification), a division exception occurs: "Cannot safely divide 168750 by 100". This happens in BuffFluidUnitAttribute.ComputeBuffedValue when the Painter processing speed upgrade is purchased. The error prevents the upgrade from completing. The issue appears to be a balancing problem in the buff calculation system and has been verified as fixed.
Speedupgrade Unlock with "god" Errors - Vulkan low memory AND Exception: Bad division: Cannot safely divide 400 by 75
Done β’ Priority: Medium β’ Fix: 4 - Early Access β’ Game: 1.0.0 β’ Resolution: Done
Unlocking speed upgrades using cheats or the research unlock-all command triggers multiple errors. The main error is a division exception where the system cannot safely divide 400 by 75 when upgrading Belt Speed, Cutting Speed, or Stacking Speed. Additional issues include Vulkan low memory warnings and problems with outdated savegames and corrupted blueprint files. The division error causes the game to fail when applying speed multipliers to Conveyor Belts, Cutters, and Stackers. This issue h...
rotators and stackers create gaps when not looked at
Done β’ Priority: High β’ Fix: Version 0.0.9 β’ Game: 0.0.8-rc3 β’ Resolution: Cannot Reproduce
Rotators and Stackers create gaps in their output when not viewed by the camera. When the player looks at The Vortex and then jumps to marked locations after one minute, gaps can be traced back to these machines. The gaps disappear when the camera points directly at the affected Rotator or Stacker, and the Conveyor Belt at the output shows 100% efficiency. Subsequent products also lack gaps as long as the camera remains focused on those machines. The issue appears to be related to off-screen ...
Found 5 similar reports β’ Searched 3,520 reports β’ Use /check-duplicates to recheck
[SPZ2-5679] [1.0.3-rc3] After upgrading speed-motifier from level 2 to level 3 holes are starting t
π This bug report has been marked as a duplicate of SPZ2-5679: Gaps in shape production happen sometimes when switching between simulation and normal for asteroid miners
Asteroid Miners sometimes produce gaps in shape output on Conveyor Belts when the game switches between normal rendering and simulation mode, such as when the player moves the camera away from the minβ¦
Please refer to that ticket for updates.
If you believe this was incorrectly flagged, run /reopen-bug and we will have a look again!
Threads linked to this issue:
Known issue. I recommend asking in #π¬shapez-2 for a work around.