#[SPZ2-3621] Half destroyers visual glitch

8 messages ยท Page 1 of 1 (latest)

strong tree
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When zoomed out into the platform building view, the half destroyers always have their blue semi-circle rotated to be North but as soon as you zoom into machine veiw they go back to the left side.

mortal juniperBOT
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[0.0.8-RC3] Zooming out on Half Destroyers (going to space view) causes them to turn visually
Done โ€ข Priority: Medium โ€ข Fix: None โ€ข Game: 0.0.8-RC3 โ€ข Resolution: Missing Feature

When zooming out from Machine View to Space View, Half Cutters visually rotate to face map-oriented North instead of maintaining their actual orientation. In Machine View, a Half Cutter may show its west side as blue, but upon zooming out to Space View, the north side appears blue instead. This is a visual discrepancy where the machine's rendered orientation changes based on zoom level, even though the machine's actual functional orientation remains unchanged. The issue has been marked as won...

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Blue markings on all Cutter variations change position on LOD 2, 3 and 4
To Do โ€ข Priority: Low โ€ข Fix: None

The Cutter has visual issues at different Level of Detail distances. The blue markings on all Cutter variants change position when viewed at LOD 2, 3, and 4, which is slightly noticeable when scrolling out in Machine View. The shapes are still processed correctly according to LOD 0 and 1 display. Additionally, red markers incorrectly turn blue at LOD 3 only. The markings appear swapped between different camera angles and LOD levels.

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Halves Swapper LODs change on Low graphics
To Do โ€ข Priority: Low โ€ข Fix: None

When playing on low graphics settings and zooming out to the first zoom level where graphics change, a rotated Swapper displays incorrect visual feedback - it shows north/south halves swapping instead of the correct west/east orientation. The machine still functions correctly, but the visual representation does not match the actual behavior. This creates confusion for players trying to understand their factory layout. The issue only occurs at specific zoom levels on low graphics settings when...

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Half destroyer animation misaligned
Done โ€ข Priority: Highest โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Half Cutter has a visual misalignment issue with its laser animation. The laser beam that shows where the machine cuts is not perfectly perpendicular to the actual cut line, though it is close. This creates a visual inconsistency between the animation and the actual cutting behavior. The issue is cosmetic and does not affect the machine's functionality. This bug has been marked as fixed.

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Belt Reader animation is going in the wrong direction when zoomed out
Done โ€ข Priority: High โ€ข Fix: None โ€ข Resolution: Fix Verified

The Belt Reader animation appears to move in the wrong direction when the camera is zoomed out. This occurs in Classic Mode when placing a Belt Reader and gradually zooming the camera out. The Conveyor Belt animation on the Belt Reader reverses its visual direction at a certain zoom level, moving opposite to its actual transport direction. The animation should maintain the same consistent direction regardless of camera zoom distance. This is a visual issue that has been verified as fixed in t...

mortal juniperBOT
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[SPZ2-3621] Half destroyers visual glitch