#[1.0.3-RC3] Game crash when playing

13 messages ยท Page 1 of 1 (latest)

rain gull
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This bug was not triggered by me, it was triggered by my friend
he does not have the account of discord, so i will report this bug
he said when he was playing the game, the game suddenly crashed

worldly rainBOT
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Thank you for reporting this bug! Our team will review your report soon.
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๐Ÿ’พ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu โ†’ Play โ†’ click the download icon on the relevant savegame.
You can also find them here:
โ€ข Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/

worldly rainBOT
worldly rainBOT
# rain gull This bug was not triggered by me, it was triggered by my friend he does not have...
๐Ÿ“‹ Log File Analysis

Log Analysis (Player.log):

  1. NullReferenceException: Occurs in MapSoundManager.IsProcessingEntity while processing a BuildingModel, propagating up through MapSoundManager.UpdateClusterEntities and GameAudioManager.Update.

  2. StackOverflowException: Occurs in IslandInstanceModel..ctor when constructing an IslandInstanceModel from an IslandInstance, indicating recursive construction.

rain gull
worldly rainBOT
# rain gull here are the new log
๐Ÿ“‹ Log File Analysis

Log Analysis (Player-prev_1.log):

  1. NullReferenceException: Occurs in MapSoundManager.IsProcessingEntity while processing a BuildingModel, propagating through MapSoundManager.UpdateClusterEntities and up to GameAudioManager.Update.

  2. StackOverflowException: Occurs in IslandInstanceModel..ctor when constructing an IslandInstanceModel from an IslandInstance, causing a stack overflow during the operation.

worldly rainBOT
# rain gull here are the new log
๐Ÿ“‹ Log File Analysis

Log Analysis (Player_1.log):

  1. NullReferenceException: Thrown in SpacePathSimulationRenderer.OnDrawDynamic, propagating through SpaceConveyorSimulationRenderer.OnDrawDynamic and up the draw call stack via StatelessIslandSimulationRenderer.Draw and SimulationsDrawer.Draw.

  2. Symbol Resolution Error: SymGetSymFromAddr64 repeatedly failed with "่ฏ•ๅ›พ่ฎฟ้—ฎๆ— ๆ•ˆ็š„ๅœฐๅ€" (invalid address access) during stack trace extraction in the native debug symbol lookup layer.

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StackOverflowException: The requested operation caused a stack overflow error occurred when loading save file
Done โ€ข Priority: Highest โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-beta3 โ€ข Resolution: Duplicate

A StackOverflowException occurs when loading a specific savegame, triggered by a recursive loop in the Split item distributor's lane calculation (BeltPathLane.getMaxStepS and SplittingItemDistributor.[token redacted]). After the savegame loads and briefly becomes responsive, the error spams repeatedly. In development builds this results in a purple screen, while in release builds the game crashes to desktop. The expected behavior is that the savegame loads without errors or crashes. This issu...
๐Ÿ’ฌ Threads: [1.0.0-beta2] repeatable crash on loadin

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CRASH after Dev Warning - StackOverflowException: The requested operation caused a stack overflow.
Done โ€ข Priority: Highest โ€ข Fix: Version 0.0.9 โ€ข Resolution: Done

shapez 2 crashes with a StackOverflowException after confirming the DEV Warning on game launch, preventing the player from reaching the main menu. The crash occurs when loading a Savegame and accepting the dev warning dialog. The stack overflow is caused by infinite recursion in the ISpacePathInput connection system, specifically related to Space Belts or Space Pipes pathfinding. The error log mentions a missing serialized upgrade for Pump Booster. The issue has been marked as already fixed a...

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Space pipe: NullReferenceException: Object reference not set to an instance of an object
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Bugfixes before Feature Freeze โ€ข Resolution: Cannot Reproduce

When paint blobs reach a Space Pipe, the game spams NullReferenceException errors in the logs. This causes the Input and Output arrows on the Space Pipe to disappear and prevents animations from showing when the blob arrives. The issue occurs when placing a Paint Asteroid Miner with Mini-Miners connected to a Space Pipe and zooming into Machine View. The error originates from LODMeshMaterialAsset.TryGet() attempting to retrieve missing or uninitialized mesh and material references. The issue ...

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Occasional crashes while panning
To Do โ€ข Priority: Low โ€ข Fix: None

The game crashes occasionally while panning the camera combined with other actions. The first crash occurred while panning and placing Conveyor Belts with a transition to Level 2. The second and third crashes happened while panning and using Area Selection to delete structures. All crashes appear to occur approximately half a second after pressing the panning Keybinding, and may be related to Certification popups being visible on screen during the crashes.

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[0.0.9-rc6] game freezes and crashes when configuring machines or text input fields
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update [0.1.0] โ€ข Game: 0.0.9-rc6 โ€ข Resolution: Cannot Reproduce

The game / shapez 2 freezes and crashes when configuring Machines / Buildings or interacting with text input fields on Windows 10 Steam. The crash occurs when trying to change text on a Display / Shape Display / Signal Display, configure Wire / Logic Wire / Signal Wire Machines / Buildings, or create and name Blueprints / Saved Layouts / Templates. The issue persists even after disabling multithreaded saving and parallel rendering settings. The crash logs show symbol resolution failures in Un...

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NullReferenceException: Object reference not set to an instance of an object
Done โ€ข Priority: High โ€ข Fix: Version 0.0.9 โ€ข Resolution: Done

A NullReferenceException error occurs when loading specific Savegames in Insane Mode, triggered in the IslandPlayingfieldDrawer.Draw method. Despite the exception being thrown, the game continues to function normally with no crashes or missing Machine Levels. The error appears to be related to rendering the Space Platform playing field. After fixes were applied, the exception no longer occurs. The issue had no visible impact on gameplay despite the error being logged.