#[SPZ2-6257] Codex -> Thinking Modular has incorrect screenshot

15 messages ยท Page 1 of 1 (latest)

acoustic pulsar
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If you compare the blueprint preview with the actual blueprint which you copy by clicking the button, you notice that the belts on the blueprint preview are not aligned and as a result, it's different from the actual blueprint.

queen dewBOT
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Thank you for reporting this bug! Our team will review your report soon.
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Milestone preview & wiki - outdated images
Done โ€ข Priority: High โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Duplicate

Multiple outdated images exist in Milestone preview and Codex. The Insane scenario incorrectly shows Stacker (Straight), and Space Platforms preview displays old Shape Asteroid rendering at The Vortex with black markings. Several Codex pages show wrong Stacker variants, with Stacker (Bent) appearing when Stacker (Straight) is selected. The Space Platforms Codex section incorrectly suggests Belt Launcher placement first, though the game now automatically uses Belt Catcher for incoming Space Be...

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Wrong description of Belt Filters in Knowledge Panel
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The Codex / In-game wiki / Knowledge panel / Encyclopedia contains incorrect text in the Wires / Logic Wires / Signal Wires section about Controlling Conveyor Belts / Belts. The description of Belt Filter / Item Filter / Shape Filter behavior states that shapes / items are routed "to the right" when the input signal / digital signal is a non-zero number or when matching shapes are detected, but shapes actually go forward / straight in these cases. The text description became incorrect when an...

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Upgrade Panel preview image of Swapper appears incorrect
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The preview image for the Swapper in the Shop shows incorrect output shapes. The lower right output displays a solid red shape instead of showing the swapped shape halves that the machine should produce. Both outputs should display swapped shapes to accurately represent the machine's function. The Codex image displays correctly, but the Shop panel image is wrong. This is a visual accuracy issue in the upgrade interface that could confuse players about what the Swapper does.

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Right-side interface previews show incorrect models for multiple machines
To Do โ€ข Priority: Lowest โ€ข Fix: None โ€ข Game: 1.0.0-A3-RC1

The Output previews in the right-side interface panels display incorrect models for several machines. The Overflow Splitter shows a shape with wrong appearance (orange point instead of green bar), the Swapper displays an incorrect model, and the Half Cutter preview shows horizontal cutting parallel to the Belt instead of vertical cutting perpendicular to it. The previews should accurately match each machine's actual in-game behavior and operation.
๐Ÿ’ฌ Threads: [1.0.0-A3-RC1] the previews in right-sid

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Space belt placement previews & blueprints shows extra mesh
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When placing Space Belts and creating turns, the placement preview displays extra mesh parts (stands) below the belt that do not appear on the actual placed belts. This visual discrepancy occurs specifically during the drag-placement preview when making curved connections. The issue affects both manual placement previews and blueprints. The extra geometry shown in the blue preview does not match the final placed structure, causing confusion about what will actually be built.

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Belt launcher & catcher blueprint preview not aligned
Done โ€ข Priority: Low โ€ข Fix: Future โ€ข Resolution: Done

When a Conveyor Belt is selected and the cursor hovers over a tile next to The Vortex where it automatically switches to Belt Launcher, the placement preview appears at an incorrect height that is slightly elevated above the ground. The preview displays at the correct ground-level height when Belt Launcher is manually selected by pressing tab to switch from Conveyor Belt. The same misalignment issue occurs with Belt Catcher. This causes visual inconsistency in the placement preview system whe...

chilly cipher
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Seems very minor, but like a bug ๐Ÿ˜„ Not sure we'll get to fix it near team tho

queen dewBOT
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[SPZ2-3137] Codex -> Thinking Modular has incorrect screenshot

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Codex -> Thinking Modular has incorrect screenshot

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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6257 for reference. If you want to provide further information, just comment on this thread.

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[SPZ2-6257] Codex -> Thinking Modular has incorrect screenshot

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[SPZ2-6257] Codex -> Thinking Modular has incorrect screenshot

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๐Ÿ”— This bug has been linked to our internal ticket SPZ2-6257. Our development team will now have a look. Feel free to comment with further information if you believe it might be useful!