#[SPZ2-6243] [1.03-rc3] Auto placing a belt launcher when dragging a belt across other items doesn't

9 messages Β· Page 1 of 1 (latest)

fluid leaf
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In the images attached I am dragging a belt across a pipe. When dragging a short distance, a belt launcher is automatically placed, but when dragging further it is not.

cobalt tigerBOT
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Belt launchers/catchers are no longer auto created when dragging a conveyor belt over other conveyor belt which is perpendicular
Done β€’ Priority: Critical β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Fix Verified

Belt Launchers and Belt Catchers are no longer automatically created when dragging a Conveyor Belt perpendicularly across an existing Conveyor Belt. To reproduce, start a new Classic Mode save in the Regular scenario, place a long Conveyor Belt on The Vortex, then drag another Conveyor Belt across it from the side at a 90-degree angle. The expected behavior is that Conveyor Belts should automatically convert into Belt Launchers and Belt Catchers when crossing another Conveyor Belt perpendicul...

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Auto creation of belt launcherscatchers with conveyor belts doesn't happen when attempting to cross perpendicular belts from a different orientation
To Do β€’ Priority: Medium β€’ Fix: None β€’ Game: 1.0.2-rc1

When dragging a Conveyor Belt across perpendicular Conveyor Belts, the automatic creation of Belt Launchers and Belt Catchers does not occur if the belt being dragged has a different orientation (e.g., facing up or down instead of perpendicular to the crossed belts). This can be reproduced in Classic Mode on a Regular scenario by placing belts on The Vortex and dragging across existing perpendicular belts from a non-perpendicular orientation. The expected behavior is that Belt Launchers and B...

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Path placement doesn't place matching launcher anymore on notch
Done β€’ Priority: High β€’ Fix: Dimension Update [0.1.0] β€’ Game: 08.15.23 β€’ Resolution: Done

When dragging a Conveyor Belt over a Notch, the system no longer automatically places the matching Belt Launcher as it previously did. This behavior change occurs during path placement across platform edges. The expected behavior is that a Belt Launcher should be automatically placed alongside the belt when crossing a Notch, as this was the previous functionality. The absence of this automatic placement confuses new players who expect the launcher to be created automatically. The issue has be...

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Automatic belt Launcher and catcher placement doesn't work consistently if there are conveyor belt corners connected to splitters/swappers
Done β€’ Priority: High β€’ Fix: None β€’ Resolution: Won't Fix

The automatic Belt Launcher and Belt Catcher placement feature does not work consistently when Conveyor Belt corners are connected to Split or Swapper machines. The issue occurs when attempting to automatically place Belt Launchers and Belt Catchers in configurations involving these corner connections. The player expects the automatic placement system to properly account for Conveyor Belt corners and place the Belt Launchers and Belt Catchers automatically in these scenarios. However, the sys...

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1.0.0-alpha2-onboarding Tutorial Dragging belts for auto launchercatcher placement across obstacles doesn't work if following indicator recommendations
Done β€’ Priority: High β€’ Fix: None β€’ Game: 1.0.0-alpha2-onboarding β€’ Resolution: Obsolete

In the Certification, when following the tutorial indicators to place Conveyor Belts by dragging across obstacles, the automatic Belt Launcher and Belt Catcher placement does not trigger. This happens because there is no gap in the Conveyor Belt when placing at the exact positions shown by the tutorial indicators. The player expects the Belt Launcher and Belt Catcher to be automatically placed when dragging belts across obstacles, but this only works if they start dragging from right beside t...

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Belts/pipes auto changed to launchers/catchers change to belts/pipes when dragging across notch lanes
To Do β€’ Priority: Medium β€’ Fix: Post 1.0

When dragging Conveyor Belts or Pipes across Platform Notches, they automatically convert to Belt Launchers or Fluid Launchers as expected. However, if you then continue dragging those automatically-placed Launchers across other lanes on the Notch, they incorrectly revert back to regular Conveyor Belts or Pipes, which cannot be legally placed there. The expected behavior is that auto-converted Launchers should maintain their Launcher type when dragged, just as if they were originally placed a...

cobalt tigerBOT
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🎫 Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6243 for reference. If you want to provide further information, just comment on this thread.