#How can this simulator be solved to output for both shapes the same result in the same output?

24 messages · Page 1 of 1 (latest)

little cove
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I've used the bottom wire output to validate that the shape is correct before sending it to crystallization
but if the layer is all crystal .. it isn't cracking the crystal and the output is not all pins as expected 🙁

vague ridge
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I'm not sure what you're asking but nothing seems unusual in the screenshot

little cove
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it seems the A area has not the same effect on a layer full of crystal ..since it will result in a single layer in the next step, comparred to 2 layers in the below shape :

vague ridge
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Yeah the full layer of crystal breaks when you try to stack it

little cove
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yup .. I need a different simulation .. that at the end will replace all crystal with pins

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I think this current solution I had it from zman .. and was working in version 0.1.1 .. or I didn't had a layer full of crystal at that point

vague ridge
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@safe shadow do you have a crystal-pin replacer circuit handy?

safe shadow
little cove
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does it still work for shape {cucucucu} ?

woeful prismBOT
little cove
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I think it's the same circuit 😄

vague ridge
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It's very (not actually very) different

safe shadow
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let me load up that save and check.. .that was an old screenshot, but I believe it works

little cove
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it's the same 😄

vague ridge
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You are pinning the bottom input of the first stacker, not the top here

little cove
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aaa. ok, let me try to switch

safe shadow
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SHAPEZ2-4-H4sIAHBx62kA/6ST32vCMBDH/5djj9lD24dBwAdbHTjc0DmrMnwINuq5kEp+MErp/77EVpTZydwIJITj873vXXIlpECDIHogEI+AlnBnij0HCrFFkaHcAIHBKpc+1GOGAX0HdHd6jGsg0gpRb6C3bM9pYusFy4pAXxqFXDuwhDnQ+5DAwqUk8OayJLnUhkkzwY1kosfXzAozkIYrd02ZQhdzDhJvaNOPk268y2YvwSJKd9m404GK1KLBQdQfr0DDWnuGijeKQ76+UD1DHRNdMI+5+mQqu4LVZbTCT1auDOayjW6MeiJFZSwTE8NWH1y1l/+MSuWKZwf2lKxBRyhHVm9/go8Jg1tacmrmnzzOv7Xl9jceD9OumSbBeHj2xmGbq6mX/r2v8Px/9FDvBSuuNG5+qOHfWaNbP8nSDSNKpoqUK41++PyEVtWXAAMAjUCDHq0DAAA=$

little cove
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yup it works with the different pinning

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thanks a lot 😄

vague ridge
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Srry to bug you zman but thx

safe shadow
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lol, np