#Fluid Tank Shows incorrect amount of fluid it can hold

9 messages ยท Page 1 of 1 (latest)

zenith knot
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It says that the fluid tank can hold up to 2,400 liters of fluid, which it does. However, the codex says that it can hold up to 3,600 liters.

proven quartzBOT
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Mixers hold 360L when the info panel only specifies 240L
To Do โ€ข Priority: Low โ€ข Fix: None

The Color Mixer info panel displays a capacity of 240L, but the machine actually holds 360L of fluid. To reproduce, fill a Color Mixer completely, then connect it to a Painter via a Pipe and count the shapes painted. Since the Painter uses 10L per shape, 24 shapes should be painted if the capacity were truly 240L, but 36 shapes are painted instead. The info panel should report the correct fluid capacity for the Color Mixer.

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Color mixers under-reporting contents
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Color Mixer reports incorrect fluid volumes in its input and output. When fluids are piped into the mixer, the reported volume lags behind the actual amount transferred - showing only 50L when 120L has actually entered. Similarly, when output is extracted, the mixer reports 120L produced but actually outputs 240L to the connected tank. The issue occurs because the mixer internally pre-fills hidden fluid chambers, causing the displayed values to show only half of the actual fluid being pro...

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Knowledge panel info re pipe throughput is inaccurate
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Codex page for "Fluids & Painting" states that Pipes have almost no Throughput limit, but this information is now inaccurate. Pipes currently have a limit of 9000 L/min, which can become a significant bottleneck when using fluid-intensive machines like Crystal Generators that can easily consume more than 9000 L/min of a particular color. The outdated Codex text needs to be updated to reflect the current Pipe Throughput limitations so players are aware of potential bottlenecks in their fac...

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Layer Limit in Knowledge Panel inconsistent (5 layers on Insane)
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Codex states that shapes can have 4 layers at most, but this is incorrect when playing the Insane scenario which allows 5 layers. The Knowledge Panel does not adjust its information based on the active scenario. Players in Insane mode see outdated or wrong information about the layer limit. The panel should dynamically show "5" instead of "4" when Insane mode is active, or include a note about the exception.

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Incorrect platform units number for buildings in Knowledge Panel
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The Codex shows incorrect Space Platform unit costs for Structures. When placing buildings, the displayed cost does not match the actual Space Platform capacity consumed. For example, some buildings show 4 units but only consume 2 Space Platform foundation units. This creates confusion about actual platform capacity usage. The issue has been fixed by adjusting the chunk limit calculation so platforms now correctly cost 1 unit again.

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Wrong info max fluid consumption for crystal generator
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Crystal Generator / Crystallizer displayed incorrect maximum fluid / liquid consumption rates in its info panel across all upgrade levels. The displayed values were overstated by 50% compared to the actual consumption. For example, at Painting Speed / Painting Level 1 (20 items/min), it showed 600 L/m instead of the correct 400 L/m. At Level 2 (25 items/min), it displayed 750 L/m instead of 500 L/m, and at Level 3 (30 items/min), it showed 900 L/m instead of 600 L/m. This incorrect inform...

timber fiber
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the capacity is upgraded by the speed multiplier upgrade, so the codex describes the value for the max level