#[SPZ2-6267] [1.0.3-rc3] Outdated flavor text (fifth shape)

6 messages Β· Page 1 of 1 (latest)

jovial stag
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This text does not seem correct anymore. The X shape is available even in "Classic - Regular", provided it is accessed by completing "Certification".

For ctrl+f -ability, here's the flavor text: Circles, Squares, Stars, Diamonds. R&D briefly considered a fifth shape. We don't talk about the fifth shape.

honest pivotBOT
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β€’ Linux: ~/.config/unity3d/tobspr Games/shapez 2/Player.log

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Shape Viewer Shape Code tooltip is missing the new shapes and colors added for manufacture mode
Done β€’ Priority: Medium β€’ Fix: 1.0 Release [1.0.0] β€’ Game: 0.1.1 β€’ Resolution: Fix Verified

The Shape Inspector's Shape Code tooltip is missing the newer shape types and colors added for Manufacture Mode, as well as the code for black (k). To reproduce, start a new Manufacture Mode savegame, click the pinned shape at the top left of the screen, and hover the cursor over the info icon beside Shape Code. The tooltip should list all current shape codes including the new shapes and black. This issue has been fixed.
πŸ’¬ Threads: [1.0.0-A3-RC1] Shape code tooltip needs

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Black Trade Station description is missing Yellow Shape in right-side interface
To Do β€’ Priority: High β€’ Fix: 1.1 Release [1.1.0] β€’ Game: 1.0.0-beta5

The Black Trade Station's info panel description incorrectly states it combines Cyan and Magenta Refined Shapes into Black, but it is missing Yellow from the list. The correct description should read "Combines Cyan, Magenta and Yellow Refined Shapes into Black." This occurs when clicking on a placed Black Trade Station and viewing its info panel. The issue affects all language translations since the error exists in the original source text.
πŸ’¬ Threads: [1.0.0-B5] the description on right-side

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Layer Limit in Knowledge Panel inconsistent (5 layers on Insane)
Done β€’ Priority: Low β€’ Fix: 4 - Early Access β€’ Resolution: Done

The Codex states that shapes can have 4 layers at most, but this is incorrect when playing the Insane scenario which allows 5 layers. The Knowledge Panel does not adjust its information based on the active scenario. Players in Insane mode see outdated or wrong information about the layer limit. The panel should dynamically show "5" instead of "4" when Insane mode is active, or include a note about the exception.

honest pivotBOT
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🎫 Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6267 for reference. If you want to provide further information, just comment on this thread.