#[SPZ2-6236] Copying a single stacker costs one blueprint cost, I believe it should be free

16 messages ยท Page 1 of 1 (latest)

marble basin
#

As in title, 1.0

solar thicketBOT
#

Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages โ€” we're also scanning for duplicate reports automatically now.
๐Ÿ“จ There are currently 27 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

๐Ÿ“‹ Log files help us investigate issues. You can find yours here:
โ€ข macOS: ~/Library/Logs/tobspr Games/shapez 2/Player.log

๐Ÿ’พ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu โ†’ Play โ†’ click the download icon on the relevant savegame.
You can also find them here:
โ€ข macOS: ~/Library/Application Support/tobspr Games/shapez 2/

#

Tunnels blueprint cost is not scaling correctly when selecting multiple
Done โ€ข Priority: Medium โ€ข Fix: OLD Early Access โ€ข Resolution: Done

The Blueprint Credits cost for Belt Launchers is not scaling correctly when multiple units are selected. When selecting 1 Belt Launcher, the cost is 9 Blueprint Credits; 2 Belt Launchers cost 20; and 4 Belt Launchers cost 50. The cost appears to increase non-linearly rather than proportionally with the number of Belt Launchers selected. This affects blueprint creation for Belt Launcher structures including both Outputs and Inputs.

#

Straight Stacker has wrong Blueprints
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Stacker (Straight) machine had incorrect blueprint data or representation. The specific nature of the wrong blueprints is not fully described in the truncated report description. This issue would have affected players trying to use or save blueprints containing the Stacker (Straight) variant. The bug has been verified as fixed in the latest master build.

#

Blueprint placement cost showing when blueprints are free to place
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

When placing a blueprint on Normal or Relaxed difficulty, the blueprint placement cost is displayed in the middle of the screen even though blueprints are free to place in those settings. The expected behavior is that the cost UI should be hidden when the cost is zero. The fix corrects the logic so that the chunk cost and blueprint cost UI hides when the cost is exactly zero.

#

Blueprint cost disabled still shows Blueprint discount in Upgrades
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When the player selects free Blueprint mode (Cost disabled setting), the Blueprint discount upgrade still appears in the Shop. Since Research Credits are not used in this mode, the upgrade has no function but can still be purchased, wasting points. The upgrade should be hidden or greyed out when Blueprint costs are disabled. This was marked as high priority because players could spend Research Credits on a useless upgrade. The issue has been fixed by hiding the upgrade in free Blueprint mode.

#

Undoing island placement does not refund blueprint cost
Done โ€ข Priority: Low โ€ข Fix: 2 - Demo โ€ข Resolution: Done

When a player uses Undo to remove a Space Platform placement, the Blueprint Credits spent to place it are not refunded. The issue occurs after placing a Space Platform and then using the Undo function. The expected behavior is that undoing the placement should return the Blueprint Credits to the player. The bug was fixed and tested, including edge cases with tunnels and forwarders to ensure no exploits were introduced that could generate free Blueprint Credits.

#

Undo island blueprint should give back the cost
Done โ€ข Priority: Medium โ€ข Fix: OLD Early Access โ€ข Resolution: Done

When undoing the placement of a Machine Platform using the undo function, the construction cost is not refunded to the player. This differs from the behavior when undoing regular Structure placements, which correctly returns the cost. The expected behavior is that undoing a Machine Platform placement should refund its cost, consistent with how undoing other buildings works.

vital acorn
#

It should be free for what was reason? ๐Ÿ˜‰

rigid grove
#

the blueprint cost seems to now be based on number of building tiles rather than number of buildings, which isn't how it worked in 0.1.1 and also doesn't seem expected considering the naming of the variables in the parts of the code responsible for calculating blueprint costs

scarlet bear
#

I'm also noticing a discrepancy between what's shown for some buildings in the center and side UIs. I'll write a report

open tinsel
vital acorn
scarlet bear
#

I got it covered. I'm sure the cost of 1 is due to it being rounded up due to its cost being higher than a 1x1x1 machine

vital acorn
solar thicketBOT
#

[SPZ2-6236] Copying a single stacker costs one blueprint cost, I believe it should be free