I just unlockd the alternate version of the trade station and it looks like there is a rather big belt problem
https://i.imgur.com/dAWuv02.jpeg
https://i.imgur.com/u1YDeFe.jpeg
https://i.imgur.com/Cx4E60S.jpeg
#[SPZ2-6137] alternate version of emerald station has belt problem
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Manufacture Mode: Emerald Station B inputs and outputs share the same location
Done β’ Priority: Medium β’ Fix: None β’ Game: 1.0.0-rc3 β’ Resolution: Not A Bug
In Manufacture Mode, the alternate Emerald Station B variant has all of its inputs and outputs placed at the same single location on the same machine level. This makes it impossible to connect space belts directly to both the inputs and outputs simultaneously without using a space platform as a workaround. The issue is observed by placing the Emerald Station B variant and inspecting its notch positions. Expected behavior is that inputs and outputs should be at distinct, separate locations. Th...
π¬ Threads: [1.0.0-rc3] Manufacture Mode - Emerald S
Ruby Station B has no input for the third shape indicated on the info panel and trades screen and will not produce shapes
Done β’ Priority: Critical β’ Fix: 1.0 Release [1.0.0] β’ Resolution: Fix Verified
The Ruby Trade Station has a missing input for the third shape shown on the info panel and trades screen, causing it to not produce shapes. This occurs in Manufacture Mode when placing the Ruby Trade Station, which only has two inputs on the machine itself despite the trades window and info panel indicating three required shapes. The expected behavior is that the Trade Station either has the additional input added or the extra entry is removed from the interface. This issue has been verified ...
π¬ Threads: [1.0.0-AC-RC1] Ruby Station B Missing In
Sapphire Station B has part of an exit without the space belt
Done β’ Priority: High β’ Fix: 1.0 Release [1.0.0] β’ Game: 1.0.0-alpha3-rc1 β’ Resolution: Fix Verified
The Sapphire Trade Station B in Manufacture Mode has a partial Output without an accompanying Space Belt. It appears the station was intended to have two Space Belts for shape production, but one Output was only partially implemented. This can be observed by starting a new Manufacture Mode savegame, enabling cheats, and placing a Sapphire Trade Station B. Output parts should only exist on a Trade Station if a Space Belt is connected to them. This issue has been fixed so only a single complete...
1.0.0-alpha2-rc1 player can't continue after unlocking milestone 4 because of a missing space belt
Done β’ Priority: Critical β’ Fix: None β’ Game: 1.0.0-alpha2-rc1 β’ Resolution: Done
In shapez 2 version 1.0.0-alpha2-rc1, players cannot progress past Milestone 4 in the Certification tutorial. After unlocking Milestone 4, only one Output connects to the next Machine's Input, causing Shapes to become blocked. The issue occurs when players complete Milestone 4's requirements while using multiple Levels to navigate obstacles. The expected behavior is for Outputs to connect to both Inputs of the next Machine so players can continue the tutorial. This was verified as fixed in bu...
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[SPZ2-6137] alternate version of emerald station has belt problem
π This bug report has been marked as a duplicate of SPZ2-6137: Manufacture Mode: Emerald Station B inputs and outputs share the same location
In Manufacture Mode, the alternate Emerald Station B variant has all of its inputs and outputs placed at the same single location on the same machine level. This makes it impossible to connect space bβ¦
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It's intended to work that way.
I had the same issue and when I first used it.
Took me longer than I would like to admit on how to make it work.
1x2 or larger in front
Yep π
but yeah, if that's the way its designd to work, then that's how we will make it roar its internal gears π