#I don’t know what is happening

59 messages · Page 1 of 1 (latest)

edgy token
tulip relicBOT
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Thank you for reporting this bug! Our team will review your report soon.
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📨 There are currently 30 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

📋 Log files help us investigate issues. You can find yours here:
Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log

💾 Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu → Play → click the download icon on the relevant savegame.
You can also find them here:
Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/

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Game flickers after a few minutes of running. Getting errors
Done • Priority: Medium • Fix: 4 - Early Access • Game: 0.0.0-alpha22.3 • Resolution: Duplicate

The game flickers after a few minutes of running and produces errors. The issue appears to be triggered during normal gameplay, with the player receiving errors logged in player.log. The flickering may be related to a Train Launcher connected to The Vortex, as removing it seemed to stop the problem. The player was using F9 for speed modifications and had to revert to a previous save state. This significantly disrupts gameplay by causing visual flickering and forcing the player to reload earli...

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Changing Color modes and graphic settings causes fatal glitch
Done • Priority: High • Fix: 4 - Early Access • Resolution: Won't Fix

Toggling through color selections caused a slight FPS drop. Switching Graphics settings from high to minimum worked smoothly, but returning to high settings caused severe screen glitching and flickering with green artifacts. This appears to be a driver issue related to GPU running out of VRAM rather than a game bug. The issue results in a fatal glitch that makes the game unplayable until settings are adjusted or the game is restarted.

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There is an obvious multi colour flickering in the main menu screen when using Vulkan on an Arc A380 graphics card
Done • Priority: Medium • Fix: 1.0.0 Release • Resolution: Fix Verified

Multi-color flickering occurs on the main menu screen when using Vulkan with an Intel Arc A380 graphics card. The issue is triggered when shadow settings are set to Off, Medium, or higher, and stops when shadows are set to Low. Switching to DX11 or DX12 also avoids the problem. The cause was traced to shader compile defines in the space station layer rendering that did not account for Vulkan, similar to a known issue with Metal. A fix was applied by adding a Vulkan case to the relevant shader...
💬 Threads: [1.0.0-A4-RC1] Odd flickring in Menu scr

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Rare display crash condition
Done • Priority: Medium • Fix: OLD Early Access • Resolution: Won't Fix

Player experienced a rare system crash after approximately 40 minutes of playtime where all displays went dark and sound output looped. The crash required a hard PC reboot via power button. A second occurrence happened at 2.2 hours of playtime with similar symptoms but game audio continued normally. The issue appears to be system-specific as it also occurs in other games like Victoria 3. Player attempted fixes including disabling fullscreen optimizations, updating graphics drivers, and switch...

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Shader settings to High/Extreme will cause severe glitch
Done • Priority: Medium • Fix: OLD Early Access • Resolution: Done

Setting Graphics / Shader quality to High or Extreme causes severe visual glitches on Mac mini M2 after alpha 7. The issue occurs when changing the shader settings in the game options menu. This results in consistent graphic rendering problems that affect game visuals. The bug is reproducible every time the Graphics settings are adjusted to High or Extreme quality levels on this hardware configuration.

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Playingfield flickering
Done • Priority: Highest • Fix: 0.1 - Complete Visuals • Resolution: Done

The Space Platform / Island / Foundation / Machine Platform / Playing Field was flickering on Mac systems with Metal graphics. The issue occurred across all Antialiasing / Anti-aliasing settings and was caused by a texture lookup problem in the shader code. The flickering was specific to Metal rendering and related to how the Object shader graph node handled dynamic position fetching for Space Platform / Island layer visibility. Setting shadow quality to Low or Off temporarily fixed the issue...

edgy token
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If it helps I can stop the flashing by changing my refresh rate to 120hz but when I open the game again it continues

true bison
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Try temporarily turning off VRR? (just a small troubleshooting test)

edgy token
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Where’s that

true bison
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You may be experiencing VRR flicker, where if your refresh rate is unstable and jumps between a high and low refresh rate, the brightness of the screen becomes unstable and changes with the frame rate swings

true bison
edgy token
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Do you know what it stands for
I might be able to find it with that info

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Found it

true bison
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VRR is a super common abbreviation, though everyone likes to name it something special

edgy token
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It’s still happening

true bison
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if that helps, you might just need to lower your settings if you want it on since your laptop might just be struggling to keep consistent pace

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rip

edgy token
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Ok

true bison
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well if it's happening even when you close the game then....

edgy token
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It’s a me issue?

edgy token
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If I go to low settings it still happens but slower and on minimum is stops

true bison
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sorry the meme is that you may have a hardware issue, but it's hard to say

true bison
edgy token
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Ok that fair this laptop basically has no gpu anyways

true bison
edgy token
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Ok

true bison
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you could also make sure V-sync is on in the game's settings

edgy token
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On?

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If I have vsync on with minimum it still happens but it’s very subtle

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Weirdly if I have a lot in my view it flickers but when I’m in open space or void or whatever it doesn’t happen

true bison
edgy token
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Ok so pretty much stay on minimum settings

true bison
edgy token
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Ok thanks

glass shuttle
# edgy token Ok thanks

Are you using directx11? I remember something vaguely about that sort of thing happening with vulkan.

edgy token
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I don’t know how do I check

tulip relicBOT
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✅ Thank you for providing further information, our team will have a look again!

glass shuttle
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Right click on the game in the steam menu, choose properties.
This will pop up.
If it looks identical to this then you are using directx 11

edgy token
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It looks the same

glass shuttle
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Ok so its not vulkan.

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And its happening when not playing the game as well?

edgy token
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Yeah

glass shuttle
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What about other games?

edgy token
glass shuttle
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fixes it completely?

edgy token
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Not entirely

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It’s just very subtle

glass shuttle
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I recommend trying some web searches for your laptop specifically and see if anyone else has had similar issues.
If it isn't the laptop, then see if other web searches come up which are similar.

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But, for in regards to Shapez2, I don't believe the game is at fault here.

edgy token
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I didn’t think so

glass shuttle
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I am sorry that its happening but for this bug report I am setting this to not a bug.

tulip relicBOT
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❌ Your bug has been closed as not a bug. If you believe this is an error, please use the /reopen-bug command.

edgy token
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Ok no problem

glass shuttle
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I hope the internet has some way to counter what is happening.