#[SPZ2-6217] [1.0.2-rc1] Failing to place a 1000+ structure blueprint still grants the "Copy-Pasta" a

9 messages Β· Page 1 of 1 (latest)

mossy elk
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I tried placing an outdated blueprint in certification mode. I was able to both access the blueprint screen before unlocking it in the milestones, and gain the "Copy-Pasta" achievement even though the blueprint was impossible to place due to a lack of resources.

shadow echoBOT
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Copy-Pasta achievement is awarded when blueprint placement fails
To Do β€’ Priority: High β€’ Fix: None β€’ Game: 1.0.2-rc1

The Copy-Pasta achievement is incorrectly awarded when a blueprint placement fails. This occurs in Classic Mode Regular scenario when attempting to place a blueprint that is locked from being placed. The achievement triggers even though the Space Platform is not actually placeable. The expected behavior is that the achievement should never trigger if placement fails, and should only count allowable machines when the Space Platform is successfully placed.
πŸ’¬ Threads: copy pasta achievement awarded for faili

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PlayerPlacedBlueprintEvent is not properly emitted, causing Achievements + Tutorial to not work as intended
Done β€’ Priority: Critical β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Done

The PlayerPlacedBlueprintEvent is not properly emitted in the game code. This causes Achievements and the Certification to fail to trigger as intended. The issue is a blocker for the Blueprint tutorial functionality. Code changes have been made on a development branch and the developer has contacted Lorenzo on Discord regarding the fix.

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Blueprints lets the player enter island placement before unlocking
To Do β€’ Priority: Low β€’ Fix: None

Players can access Space Platform placement mode prematurely by pressing the 's' keybinding before unlocking it in the Tutorial. This occurs when a player has a Blueprint containing a Space Platform saved in their Blueprint Library. After unlocking the Blueprint Library in Tutorial mode and selecting a Blueprint with a Space Platform, the game allows entry into Space View. However, players cannot actually place platforms. The expected behavior is that Space View should remain inaccessible unt...

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T Splitter achievement triggers when 1 splitter is placed, not 25
Done β€’ Priority: Critical β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Fix Verified

The T Splitter achievement incorrectly triggers when only 1 Split is placed instead of requiring 25 as intended. This occurs when starting any Savegame that supports achievements and placing a single Split. The achievement unlocks immediately despite its description stating that 25 T Splits must be placed. The expected behavior is for the achievement to only unlock after the player has placed 25 Splits total.

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Achievements - Technical Implementation
Done β€’ Priority: Critical β€’ Fix: 1.0.0 Release

Multiple achievements in shapez 2 are failing to unlock or tracking incorrectly due to various implementation and content issues. Shape-based achievements like DungeonKeeper1, DungeonKeeper2, FlyMeToTheMoon, and Smile were broken because support pins and rotations were not handled consistently with other shape deliveries. Throughput-based achievements such as UsainBolt, Radcliffe, and JenniferPierce suffered from imprecision in statistics tracking and content mismatches between displayed thre...

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Achievement Fixes
Done β€’ Priority: Critical β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Fix Verified

Multiple achievements were not triggering correctly. "Certified" triggered prematurely when non-tutorial savegames existed, "VanDamme" failed due to misconfigured and missing mirrored structures, "Whale" failed because Blueprint Credits were not consumed for blueprints containing Space Platforms, and "MAMmon," "MAMmoth," and "MAMma" were incorrectly configured. Additionally, "Emerging Operator," "MakingCash," and "Train Delivery" had issues with accepting any shape instead of research-related...

shadow echoBOT
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[SPZ2-6217] [1.0.2-rc1] Failing to place a 1000+ structure blueprint still grants the "Copy-Pasta" a