#[SPZ2-6229] [1.0.2-rc1] Space Pipes not connected ends does not have text moving across the yellow s
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[1.0.2-rc1] Space Pipes not connected ends does not have text moving across the yellow screen.
Space Pipe orange "Please Connect..." tip is too wide and does not fit within the pipe's black area
To Do β’ Priority: Lowest β’ Fix: None β’ Game: 1.0.0-A3-RC1
The Space Pipe's orange "Please Connect..." tooltip is too wide and visually overflows beyond the black area of the pipe geometry. This can be observed by placing an unconnected Space Pipe segment in Classic Mode. The orange connector tip extends past the intended bounds, causing visual misalignment. The expected behavior is for the tooltip to fit entirely within the pipe's black area with no overflow.
π¬ Threads: [1.0.0-A3-RC1] the orange tip on space p
Space belts / pipes do not render end caps during placement
Done β’ Priority: High β’ Fix: Dimension Update [0.1.0] β’ Resolution: Duplicate
Space Belts and Space Pipes do not display their end cap graphics during the placement phase when the player is positioning them. The end caps should be visible to show where the belt or pipe terminates, but they fail to render. This is a visual issue that affects the player's ability to see the complete appearance of these transport structures before confirming their placement. The expected behavior is that end caps should be rendered during placement just as they are after the structure is ...
Space Belts missing Wrong Connection warning
To Do β’ Priority: Medium β’ Fix: 1.1 Release [1.1.0]
Space Belts do not display a wrong connection warning when connected to Space Pipes on the same line. The issue can be reproduced in any game mode by enabling cheats, placing a Space Belt and Space Pipe connected to each other, and observing that no conflict or warning appears. The expected behavior is that connecting incompatible transport types (belts for shapes and pipes for fluids) should trigger a warning to alert the player of the invalid configuration.
π¬ Threads: [0.1.0-PRE8-RC1] Space Belts missing Wro
Unconnected straight space belts don't get adjusted during placement compared to belts on turns
Done β’ Priority: Medium β’ Fix: 4 - Early Access β’ Game: 09.01.19 β’ Resolution: Done
When placing unconnected straight Space Belts in space view, they do not automatically adjust their orientation during placement like Conveyor Belts do when placed on turns. This makes placement less intuitive compared to regular belt behavior on Machine Platforms. The expected behavior would be for Space Belts to auto-adjust their direction similar to how belts work on turns, which would significantly improve the placement experience.
Visual glitch on faced space belts and pipes going in opposite directions
To Do β’ Priority: Low β’ Fix: None
When Space Belts or Space Pipes are placed facing each other in opposite directions, a visual glitch occurs at the connecting borders. Zooming in on these borders allows players to see inside the geometry of the belts where there should only be void. This is similar to an issue with Rails that was fixed by adding a yellow barrier on incorrect placements. The issue can be reproduced in any difficulty by enabling cheats and placing these structures facing each other. The expected behavior would...
π¬ Threads: [0.1.0-pre8-rc1] visual bug when connect
π« Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6229 for reference. If you want to provide further information, just comment on this thread.
[SPZ2-6229] [1.0.2-rc1] Space Pipes not connected ends does not have text moving across the yellow s