#I cannot synthesize emeralds in industry mode
18 messages ยท Page 1 of 1 (latest)
Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages โ we're also scanning for duplicate reports automatically now.
๐จ There are currently 27 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.
๐ Log files help us investigate issues. You can find yours here:
โข Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
๐พ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu โ Play โ click the download icon on the relevant savegame.
You can also find them here:
โข Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/
Manufacture Mode: Emerald Station B inputs and outputs share the same location
Done โข Priority: Medium โข Fix: None โข Game: 1.0.0-rc3 โข Resolution: Not A Bug
In Manufacture Mode, the alternate Emerald Station B variant has all of its inputs and outputs placed at the same single location on the same machine level. This makes it impossible to connect space belts directly to both the inputs and outputs simultaneously without using a space platform as a workaround. The issue is observed by placing the Emerald Station B variant and inspecting its notch positions. Expected behavior is that inputs and outputs should be at distinct, separate locations. Th...
๐ฌ Threads: [1.0.0-rc3] Manufacture Mode - Emerald S
Converter platforms accept a constant stream of shapes until the milestone is accepted as complete by the player
Done โข Priority: Highest โข Fix: None โข Resolution: Won't Fix
In Manufacture Mode, Trade Stations continue accepting shapes at a constant rate after a Milestone is completed, but no refined shapes are generated at the output until the player manually unlocks the next Milestone from the Milestones Screen. This behavior occurs in Regular scenario when shapes enter a Trade Station after the completion notification appears. The expected behavior would be for Trade Stations to immediately begin generating output shapes once the Milestone completes, without r...
Sapphire Station B has part of an exit without the space belt
Done โข Priority: High โข Fix: 1.0 Release [1.0.0] โข Game: 1.0.0-alpha3-rc1 โข Resolution: Fix Verified
The Sapphire Trade Station B in Manufacture Mode has a partial Output without an accompanying Space Belt. It appears the station was intended to have two Space Belts for shape production, but one Output was only partially implemented. This can be observed by starting a new Manufacture Mode savegame, enabling cheats, and placing a Sapphire Trade Station B. Output parts should only exist on a Trade Station if a Space Belt is connected to them. This issue has been fixed so only a single complete...
1.0.0-alpha2-rc1 player can't continue after unlocking milestone 4 because of a missing space belt
Done โข Priority: Critical โข Fix: None โข Game: 1.0.0-alpha2-rc1 โข Resolution: Done
In shapez 2 version 1.0.0-alpha2-rc1, players cannot progress past Milestone 4 in the Certification tutorial. After unlocking Milestone 4, only one Output connects to the next Machine's Input, causing Shapes to become blocked. The issue occurs when players complete Milestone 4's requirements while using multiple Levels to navigate obstacles. The expected behavior is for Outputs to connect to both Inputs of the next Machine so players can continue the tutorial. This was verified as fixed in bu...
Thanks for attaching your log file โ no errors have been found at a first glance.
do you have a screenshot ?
Wait, I'm trying to save the screenshot as a file
It's not working correctly, I tried 1. Replace a new production machine 2. Restart the game 3. Restart the computer
you need to input the shapes on the same lanes of the space belts (i.e. white/grey/black lanes)
This is my question. Why can I complete the Sapphire generation task when inputting graphics on different tracks?
do you have a screenshot of that ?