#What's the logic behind color mixing?

19 messages · Page 1 of 1 (latest)

obtuse perch
#

I'm not talking about the black color, I'm fine with having exceptions, I'm talking about the main chromatic colors.

And I'm not asking for a table, I'm asking for a logic.

In Shapez 1, it was simple RGB. To compute a color, you simply wondered "Is there some Red in it?", "Is there some Green on it?" and "Is there some Blue in it?" and for each of the 8 combinations of answers you had a color.

In Shapez 2 EA, it was more complex but it looked like a color circle: two primary colors give the secondary cor in between, two secondary colors give the primary color in between. So each time you get a color that "in between" them along the circle of 6 chromatic colors.

In Shapez 2 1.0, it seems the table was partially reverted, since Magenta+Cyan is back at White and no longer Blue. But not everything in the table was reverted to the Shapez 1 logic, so for example Magenta+Red is still Red instead of Magenta like in Shapez 1.

So what's the new logic? How can I make sense of it?

jaunty pendant
#

secondaries give white because they contain all colours. white+colour = colour because otherwise you could dupe white

#

secondary + primary = primary because otherwise you could dupe the secondary

runic tartan
#

The logic is to avoid exploits XD

#

Basically, an "invalid" mix gives the simpler of the two inputs as its output

rose bison
#

Yeah, I liked pre-1.0 system more. It was logical: basically you counted how many different parts of each primary color you had in the mix, then left only the largest values, then checked each component if it was present or not.
Now the only thing that changed is mixing two secondaries gives you white instead of a primary, and I don't think it was an exploit. Then there's black too. Now there's no logic I can see.

obtuse perch
#

Yeah, I don't like the logic "to avoid exploits". It's good goal, and I'm willing to accept some contrived logic to reach that goal, but I want a contrived logic, not just the goal.

jaunty pendant
#

it used to make more sense than it did now, but the secondary+secondary was added back because it's intuitive that it'd make white

#

which is ironic because now it makes every recipe UNintuitive

obtuse perch
#

Since there is no "logic", I've made a diagram for myself.

tawdry hornet
obtuse perch
tawdry hornet
#

It's literraly the only mix I haven't tried because, white + white = white for me (logic).

#

Ok, now I understand, thanks.

obtuse perch
#

Yes, white + white = black is weird.

tawdry hornet
obtuse perch
#

Yes, it's difficult without adding a new building, the current solution is counter-intuitive but is minimalistic.

tawdry hornet