I'm not talking about the black color, I'm fine with having exceptions, I'm talking about the main chromatic colors.
And I'm not asking for a table, I'm asking for a logic.
In Shapez 1, it was simple RGB. To compute a color, you simply wondered "Is there some Red in it?", "Is there some Green on it?" and "Is there some Blue in it?" and for each of the 8 combinations of answers you had a color.
In Shapez 2 EA, it was more complex but it looked like a color circle: two primary colors give the secondary cor in between, two secondary colors give the primary color in between. So each time you get a color that "in between" them along the circle of 6 chromatic colors.
In Shapez 2 1.0, it seems the table was partially reverted, since Magenta+Cyan is back at White and no longer Blue. But not everything in the table was reverted to the Shapez 1 logic, so for example Magenta+Red is still Red instead of Magenta like in Shapez 1.
So what's the new logic? How can I make sense of it?