#[1.0.1 MFG Hard Mode Test 4] Map generations will lockup game

60 messages ยท Page 1 of 1 (latest)

naive sedge
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When moving the "Patch Likelihood" of the "Shape Asteroids" The game will lock/freeze, you can only Wait to response or ending the program in a Microsoft error window

devout steppeBOT
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Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages โ€” we're also scanning for duplicate reports automatically now.
๐Ÿ“จ There are currently 24 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

๐Ÿ“‹ Log files help us investigate issues. You can find yours here:
โ€ข Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log

๐Ÿ’พ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu โ†’ Play โ†’ click the download icon on the relevant savegame.
You can also find them here:
โ€ข Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/

wheat gull
devout steppeBOT
# wheat gull
๐Ÿ“‹ Log File Analysis

Log Analysis (Player.log):

  1. AggregateException / InvalidOperationException: "Sequence contains no elements" is thrown in ReachLinearUpgradeLevelXAchievementLogic.UpdateCounter (via Enumerable.Min on an empty sequence), propagating through LevelUpLinearUpgradePlayerAction.TryExecute_INTERNAL and causing the action to fail. This same error occurs twice in the log with an identical stack trace.
wheat gull
# wheat gull

(yes the game's in my downloads folder, don't worry about it...)

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that log is also from a pretty long session. i tested the error at the end, obviously because the game froze. no errors from it are in the logs

naive sedge
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No i do not think it is ... this is an other problem

devout steppeBOT
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โœ… Thank you for providing further information, our team will have a look again!

fickle sierra
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I can't even close the game properly, and the task manager is under it.

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I will do an internal ticket for this tomorrow.

wheat gull
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waited for a minute or two, no it does not unfreeze

devout steppeBOT
# wheat gull
๐Ÿ“‹ Log File Analysis

Log Analysis (Player.log):

  1. ModIdSerializationException: Thrown repeatedly in PrefixedIdSerializationSolver.IdFromSerializedString when attempting to resolve mod ID steam:3591335975 during savegame deserialization via Savegame.DeserializeModSignature and SavegameModdingContextDivergenceBarrier.ComputeModDiff. This same exception occurs across 22 identical repetitions in the log, but represents a single distinct error.
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Game Hangs when Shape Asteroids Patch Likelihood is over 100% and then uncolored half's weight is reduced
To Do โ€ข Priority: Highest โ€ข Fix: 1.0.4 release (Hotfix 2) โ€ข Game: 1.0.0-RC2

The game hangs indefinitely when adjusting Map Generation settings during new game setup in Classic Mode, Regular scenario. Specifically, setting Shape Asteroid Patch Likelihood above 100% and then reducing the Uncolored Half weight slider to its minimum triggers the hang. Other combinations of maxing out sliders in Map Generation can also eventually cause the same issue. Any interaction with Map Generation settings should not cause the game to hang or crash.
๐Ÿ’ฌ Threads: [1.0.0 RC2] Mapgen Suc

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PATCH LIKENESS set to 1000% on Map generation preview causes out of ram
To Do โ€ข Priority: Low โ€ข Fix: None

When setting PATCH LIKENESS to maximum (1000%) in the Custom Map generation preview, the game experiences severe performance degradation, running out of RAM and causing the frame rate to drop to 0-1 FPS. The issue occurs when toggling all Map Generator settings to their maximum values in the Customize Scenario Preset menu. Upon canceling the preview, the Main Menu flashes bright green. The game may crash due to the map being overloaded, confirmed on both mid and low-end systems. Console error...

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Game freezes while doing train-related placement actions (and possibly from just holding train related platforms) with predictions on with the supplied save file
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-beta4 โ€ข Resolution: Fix Verified

The game freezes indefinitely when performing placement actions with train-related structures, such as Wagon Loaders, while Shape Previews are enabled. The issue is triggered by placing a Wagon Loader connected to a Rail, undoing the action, then moving the held Wagon Loader into the same position where the previous one was connected. No error appears in the log; the game simply stops responding. The freeze does not occur with Shape Previews turned off. This issue has been verified as fixed i...
๐Ÿ’ฌ Threads: [1.0.0-beta4] Game freezes randomly

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Laptop experiences a game crash on certification tutorial.
Done โ€ข Priority: High โ€ข Fix: None โ€ข Game: 1.0.0-alpha5-rc2 โ€ข Resolution: Cannot Reproduce

shapez 2 crashes randomly during the Certification phase, causing the game to freeze, display a crash error window, and become unresponsive until it fully closes. The crashes occurred on a laptop with a 4050 GPU while running DirectX 12, happening at random intervals during various in-game actions. Log analysis revealed a savegame version mismatch error and a separate exception in the achievement logic during research upgrades. The issue appeared to resolve after the user switched from Direct...

fickle sierra
devout steppeBOT
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โŒ Your bug report has been closed. If you believe this was done in error, please use the /reopen-bug command.

marble epoch
wheat gull
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it's an experimental build, one that isn't even on steam. so it's tracked separately since only a handful of people even have access to it

marble epoch
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apparently I'm on an experimental build then because it's happening to me

wheat gull
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genuinely wondering. i havent tested for this bug in 1.0.2

marble epoch
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1.0.3-rc3. the freeze is so bad on my windows that I'm forced to restart the computer because I can't switch to any other program

wheat gull
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that might change things OhMyGawd

marble epoch
marble epoch
wheat gull
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to be honest i'm not sure how separate these two bugs are. they both have to do with a freeze with the map preview

marble epoch
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the non-pure ones being the ones at the bottom of the page

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this is really bad

wheat gull
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yeah... i thought it was limited to just the experimental build

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it crashes FAST too

marble epoch
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yup

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this needs developer attention asap

marble epoch
random minnow
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it's the weekend, you won't get a fix right now

marble epoch
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oh right, weekend.

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waiting it is

random minnow
fickle sierra
fickle sierra
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Exactly the same sliders. One build crashes. The other one doesn't.

fickle sierra
fickle sierra
marble epoch
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I don't know, but I had to touch the patch likelihood slider when I did the other bug so I thought they might be related

fickle sierra
marble epoch
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so I'm not sure that thread has all the steps or if it doesn't always show up

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but last time I did it I touched the slider that this thread is reporting on

fickle sierra