#[1.0.2 rc1] Hex Random Operator shapes appear to have far fewer coloured pieces than they should

11 messages Β· Page 1 of 1 (latest)

proper ravine
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Between ROS0 levels 180-199 and ROS1 levels 190-210 on Hex, I got zero coloured shape pieces. Plenty of coloured crystals, but no coloured shape pieces. I'm not sure when it started, but once I noticed I started counting. ROS0 level 200 had 2 coloured pieces.

The early ROS levels did not have this issue. It appears to have started significantly into the ROS generation.

According to Loupau 38, each piece of ROS in hex should have about a 15% chance of being coloured. With a couple of back of the envelope calculations and assuming all pieces are equally likely, that puts it at a little less than 10% chance that any given 4-layer random shape should be all-uncoloured. So 10, 20, even 30 in a row is not astronomically unlikely, but it definitely seems like it's worth reporting.

undone rivetBOT
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Thank you for reporting this bug! Our team will review your report soon.
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πŸ“¨ There are currently 18 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

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Export via Main Menu β†’ Play β†’ click the download icon on the relevant savegame.
You can also find them here:
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[1.0.2 rc1] Hex Random Operator shapes appear to have far fewer coloured pieces than they should

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Randomized Operator Goal algorithm code bug
Done β€’ Priority: Medium β€’ Fix: Dimension Update [0.1.0] β€’ Resolution: Done

The Randomized Goals algorithm in the Make Anything Machine has a code bug on Line 231 where it uses the wrong variable, causing the randomly generated stacked shape to be lost and replaced with a copy of the current shape plus pins. Additionally, when pushing pins, the code increases the total height by 2 but doesn't account for this, potentially creating more layers than the maximum allowed. This affects how randomized operator shapes are generated in the endgame progression.

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Different ROS shape between 0.0.8-rc2 and master
Done β€’ Priority: High β€’ Fix: Version 0.0.9 β€’ Game: 0.0.8-rc2 β€’ Resolution: Done

Different Randomized Goals shape is generated between Steam version 0.0.8-rc2 and the master branch when using the same imported Savegame. The difference appears in only one Shape Quarter of the generated shape. This was caused by changes made to ShapeOperation code, which affected the RandomResearchShapeGenerator behavior. The issue was confirmed as intentional, introduced by a specific commit that modified shape generation logic. This breaks save compatibility for endgame goal shapes betwee...

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Random operator shapes are being unlocked when completing the milestone before exotic shapes
To Do β€’ Priority: Low β€’ Fix: None

Randomized Goals are being unlocked prematurely when completing Milestone 8 in Classic Mode Regular scenario, even though there are still remaining Milestone shapes to complete. To reproduce, start a new Classic Mode save in Regular scenario, open the Milestones Screen, and unlock all Milestones up to Milestone 8 using the quick-unlock button. Upon checking the Operator tab, Randomized Goals appear unlocked early. Expected behavior is that Randomized Goals should only unlock after all prior M...
πŸ’¬ Threads: [1.0.0-ALPHA4-RC1] ROS shapes unlocked e

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Classic Hex mode investigation checks
Done β€’ Priority: Low β€’ Fix: None

This is a quality assurance investigation task for Classic Hexagonal scenario, not a specific bug report. The goal was to check for unique issues players may encounter due to hexagonal (6-sided) shapes versus standard 4-sided shapes, including machines that may not operate properly, conflicting information carried over from other difficulty settings, and unclear unlock descriptions. The investigation involved progressing through milestones, completing jobs, and unlocking shop tools to test ea...

glass yew
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Thank you for the report, I'm adding a check to keep track of these internally, we will run a few tests before logging it, but wanted to note it's been looked at. πŸ‘

safe ferry
undone rivetBOT
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❌ Your bug report has been closed. If you believe this was done in error, please use the /reopen-bug command.

safe ferry
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Please ignore the not a bug part of it.