#[SPZ2-6125] [1.0-beta] Crash customizing map generation in Manufacturer mode

14 messages ยท Page 1 of 1 (latest)

strange plaza
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Going deep into custom map generation in Manufacturer Normal mode crashes game when maxing asteroid sizes. Also happens in new Manufacture Hard mode build.

**NOTE: **Adjusting sliders SLOWLY seemed to prevent a crash.

low vortexBOT
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Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages โ€” we're also scanning for duplicate reports automatically now.
๐Ÿ“จ There are currently 16 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

๐Ÿ“‹ Log files help us investigate issues. You can find yours here:
โ€ข Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log

๐Ÿ’พ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu โ†’ Play โ†’ click the download icon on the relevant savegame.
You can also find them here:
โ€ข Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/

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Game Hangs when Shape Asteroids Patch Likelihood is over 100% and then uncolored half's weight is reduced
To Do โ€ข Priority: Highest โ€ข Fix: None โ€ข Game: 1.0.0-RC2

The game hangs indefinitely when configuring Map Generation settings for a new Classic Mode Regular scenario. Setting Shape Asteroid Patch Likelihood above 100% and then reducing the Uncolored Half weight slider to its minimum causes the hang. Other slider combinations may also trigger this issue. Any interaction with Map Generation settings should not cause hanging, crashes, or errors.
๐Ÿ’ฌ Threads: [1.0.0 RC2] Mapgen Suc

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PATCH LIKENESS set to 1000% on Map generation preview causes out of ram
To Do โ€ข Priority: Low โ€ข Fix: None

When setting PATCH LIKENESS to maximum (1000%) in the Custom Map generation preview, the game experiences severe performance degradation, running out of RAM and causing the frame rate to drop to 0-1 FPS. The issue occurs when toggling all Map Generator settings to their maximum values in the Customize Scenario Preset menu. Upon canceling the preview, the Main Menu flashes bright green. The game may crash due to the map being overloaded, confirmed on both mid and low-end systems. Console error...

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1.0.0-alpha2-rc1 Patch Likeness for shape asteroids map generation has gone from a 1000% limit to 10000% limit and can cause the game to hang indefinitely
Done โ€ข Priority: Highest โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-alpha2-rc1 โ€ข Resolution: Fix Verified

In version 1.0.0-alpha2-rc1, the Extraction Spots likeness limit for Shape Asteroids in map generation was increased from 1000% to 10000%. Setting this value above 1000% causes the game to hang indefinitely and creates unplayable maps with very condensed extraction areas. Moving the slider at high values also causes significant performance issues. The issue can be reproduced by starting any game mode, returning to the main menu, creating a new Classic Mode game with Regular scenario, and incr...
๐Ÿ’ฌ Threads: [SPZ2-5437][SPZ2-5438][1.0.0-A2-RC1] Map

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Changing shape asteroid settings causes all the shape asteroids to vanish outside the vortex chunk in map generation
Done โ€ข Priority: High โ€ข Fix: None โ€ข Resolution: Not A Bug

When modifying Shape Asteroid settings in the map generation screen (excluding Patch Likeness), all Shape Asteroids disappear outside The Vortex chunk, leaving only Fluid Asteroids visible. This occurs in both Manufacture Mode and Classic Mode when creating a new game under Founder's Journey. The user expects Shape Asteroids to remain present outside The Vortex or Waste Provider chunk area regardless of configuration changes. However, this appears to be intended behavior when Patch Likeliness...

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For factory mode shape and liquid asteroids are too small in the immediate surrounding areas of the center of the map
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

In Manufacture Mode, Shape Asteroids and Fluid Asteroids near the Waste Provider at the center of the map are too small. This occurs when starting a new game in Manufacture Mode with the Founder's Journey scenario and examining the Map Generation view. The Extraction Spots in the immediate surrounding areas of the center should be larger to provide adequate resources. The issue has been fixed and verified in version 1.0.0-alpha3-rc1.

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Moving back Shape Asteroids Patch Likeliness to 0% will cause the game to not have any more shape asteroids
Done โ€ข Priority: High โ€ข Fix: None โ€ข Resolution: Not A Bug

When the Shape Asteroid Extraction Spots Likeliness slider is moved to 100% and then back to 0% in the Map Generation settings during new game creation, all Shape Asteroids disappear from the map. At 0% initially, Shape Asteroids appear normally, but adjusting the slider to 100% and returning it to 0% removes all asteroids, preventing the Operator from mining Shapes. This was determined to be intentional behavior rather than a bug, as the custom map generation options are designed to allow cr...

wooden cove
strange plaza
low vortexBOT
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โœ… Thank you for providing further information, our team will have a look again!

dusky vine
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Hey Benway. We believe that maxing all stats regardless of the game mode seems to crash when connected. I'm going to dupe this post to that ticket, but should you encounter this issue again after a fix for it is found please do not hesitate to create a new post ๐Ÿ™‚

low vortexBOT
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[SPZ2-6125] [1.0-beta] Crash customizing map generation in Manufacturer mode