I have reached operator level 256 in Classic Mode (and over 100 in Manufacture mode), and the Marathon and Can't Stop achievements (for reaching operator level 100 and 250, respectively) did not trigger. I have had no issue with other achievements as of yet.
#[SPZ2-6193] [1.0.0-rc2] 1.0.1-RC1 Marathon and Can't Stop achievements not triggering
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๐พ Classic RC101
Started in
1.0.0-rc2
Last played in
1.0.1-rc1
Scenario
Classic - Regular
Seed
87315
Research
100%
Buildings
136,804
Completed
Yes
[1.0.0-rc2] 1.0.1-RC1 Marathon and Can't Stop achievements not triggering
Achievements - Technical Implementation
Done โข Priority: Critical โข Fix: 1.0 Release [1.0.0]
Multiple achievements in shapez 2 fail to unlock correctly due to various implementation and content issues. Shape-specific achievements like DungeonKeeper1, DungeonKeeper2, FlyMeToTheMoon, and Smile were broken because Support Pins and rotations were not being normalized the same way as other shape deliveries, causing shape codes to not match. Throughput-based achievements such as UsainBolt, Radcliffe, and JenniferPierce had imprecision issues in their statistics tracking, and the Certified ...
Achievement Fixes
Done โข Priority: Critical โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
Multiple achievements were not triggering correctly. "Certified" triggered prematurely when non-tutorial savegames existed, "VanDamme" failed due to misconfigured and missing mirrored structures, "Whale" failed because Blueprint Credits were not consumed for blueprints containing Space Platforms, and "MAMmon," "MAMmoth," and "MAMma" were incorrectly configured. Additionally, "Emerging Operator," "MakingCash," and "Train Delivery" had issues with accepting any shape instead of research-related...
Achievement - MVP Release Milestone - GD
Done โข Priority: Highest โข Fix: 1.0 Release [1.0.0] โข Resolution: Done
This is a development task to implement and manage achievement data in the Unity project and on Steam for the MVP release milestone. The task includes creating various milestone achievements such as reaching specific Operator Levels, obtaining Operator Shapes at certain levels, earning the Operator License, saving Blueprints, maxing Speed Multipliers, spending Research Credits, and completing Milestones in different Game Modes and Difficulties. Achievements include progression-based goals lik...
In game achievement notifiers don't always work
To Do โข Priority: Low โข Fix: None โข Game: 1.0.0-RC2
In-game achievement notification popups do not always appear when an achievement is unlocked. The cause is unclear, as some achievements trigger the notification while others do not. To reproduce, delete the achievement.bin file from the local app data folder, load a savegame, confirm an achievement is still locked via the debug console, then unlock the corresponding milestone. The expected behavior is that every achievement unlock should display an in-game notification.
Found 4 similar reports โข Searched 3,471 reports โข Use /check-duplicates to recheck
Adding player log
๐ Log File Analysis
Thanks for attaching your log file โ no errors have been found at a first glance.
it seems the version you're playing in is 1.0.1-rc1 though?