#[SPZ2-6174] [1.0.0] wrong look for fluid
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Paint blobs are outside the glass from space pipes
Done โข Priority: Medium โข Fix: None โข Resolution: Fix Verified
Paint blobs appear outside the glass on Space Pipes at notches 1 and 4 across all pipe levels. The issue occurs when paint fluids are transferred through Space Pipes using a Fluid Launcher connected to a fluid producer. The paint blobs visually clip through the glass material on both edges of the pipe. The expected result is that paint blobs should remain inside the glass boundaries of the Space Pipe. This is a visual rendering issue that has been verified as fixed in build [token redacted].
Space pipe visual glitch
Done โข Priority: High โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
Space Pipes display a visual glitch where paint fluids always appear to flow into the middle level, regardless of which level they actually came from. The animation incorrectly shows all paint blobs entering through the middle notch on space pipes. This visual issue persists across multiple builds and testing dates. The animation does not accurately represent the actual fluid flow between different machine levels, though the functionality itself may still work correctly.
๐ฌ Threads: [0.0.9-RC7] space pipe visual glitch
Pipe up/down left/right have only 1 fluid mesh
To Do โข Priority: Low โข Fix: None
Vertical Pipes spanning 1 or 2 Machine Levels are missing intermediate fluid fill meshes and incorrectly display as 100% full as soon as any fluid enters them. Previously, Vertical Pipes remained visually empty while filling and only showed as full when completely filled. The visual feedback for fluid flow in multi-level vertical pipe connections is broken, making it impossible to see the actual fill state during transport.
Pipes that are full are showing empty
Done โข Priority: Critical โข Fix: 1.0 Bugfixes before Feature Freeze โข Game: 1.0.0-alpha1 โข Resolution: Fix Verified
Pipes that are full are showing empty visually. When placing Fluid Launchers and Fluid Catchers with colored paint, the connecting Pipes between them appear clear or empty even though the launchers and catchers show they are full and the shape predictions indicate fluid is flowing. This occurs in a new Regular Classic Mode save with cheats enabled. The expected behavior is that Pipes should visually display the liquid paint inside them when they contain fluid. This issue has been marked as no...
๐ฌ Threads: [1.0.0-alpha1] Pipes have no colour with
Space pipe forward/2-way splitters/mergers have incorrect normal decal UVs
Done โข Priority: High โข Fix: 1.0.1 Release (1.0 Fix 1) โข Resolution: Fix Verified
Space Pipe forward and 2-way Split and Merge variants have incorrect normal decal UVs, where the normal decal atlas is applied to unintended parts of the mesh. This issue does not affect Y and 3-way Split or Merge variants. The fix has been verified in a development build, with all decals standardized.
Half empty pipe shows empty on some bends
Done โข Priority: Medium โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
Pipes show incorrect fill states when partially filled. Vertical Pipe bends display as completely empty when they should show partial fluid. After Alpha 21 update, the issue reversed - corner up/down Pipes always appear full or empty while other Pipe sections correctly show filling stages. The visual glitch occurs consistently on specific Pipe bend configurations. A Blueprint is provided that cycles filling and emptying to demonstrate the issue.
๐ฌ Threads: Half empty pipe shows empty on some bend