#[1.0.1-HARD-MODE-TEST2] Manufacture.Hard blueprint shapes don't count
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Blueprint Currency shapes do not count towards Blueprint Currency
Done โข Priority: Highest โข Fix: 4.1 - EA Prototype โข Resolution: Done
When players deliver Blueprint Currency shapes to The Vortex, the Blueprint Credits counter does not update as expected. The shapes are consumed but the currency value is not added to the player's total. This prevents players from earning Blueprint Credits through shape delivery, blocking progression that depends on accumulating these credits. The expected behavior is that delivering the required shapes should increment the Blueprint Credits counter immediately upon delivery.
The first blueprint point shape in manufacture mode is wrong and doesn't count when going into the research stations
Done โข Priority: High โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
In Manufacture Mode with Challenge difficulty, the first Blueprint Credits / Research Credits / research points Shape requirement is incorrect. The game shows CuCuXrXr as the first required Shape when it should be RuRuXrXr, matching the first Operator Shape / goal shape. When delivering the displayed first Shape to the Donation Station / Research Station, the Research Credits counter does not increase. Only when delivering the second required Shape do the Research Credits properly increment. ...
๐ฌ Threads: [1.0.0-A2-RC1] Nowhere to send blueprint
Operator shape with support pins not counted when delivered to Donation/Research Station
To Do โข Priority: Critical โข Fix: 1.0.2 Release โข Game: 1.0.0
In Manufacture Mode, Operator Shapes containing Support Pins are not counted when delivered to Donation or Research Stations. This affects randomized goals starting around operator level 50, where shapes begin including Support Pins. The issue effectively prevents progression in Manufacture Mode beyond that point, as deliveries are not recognized. A savegame demonstrating the bug is available.
๐ฌ Threads: [1.0.0-alpha4-rc1] ROS Shape not countin
Achievements - Technical Implementation
Done โข Priority: Critical โข Fix: 1.0 Release [1.0.0]
Multiple achievements in shapez 2 fail to unlock correctly due to various implementation and content issues. Shape-specific achievements like DungeonKeeper1, DungeonKeeper2, FlyMeToTheMoon, and Smile were broken because Support Pins and rotations were not being normalized the same way as other shape deliveries, causing shape codes to not match. Throughput-based achievements such as UsainBolt, Radcliffe, and JenniferPierce had imprecision issues in their statistics tracking, and the Certified ...
Converter Simulation Logic Iteration 97
Done โข Priority: Highest โข Fix: Factory Mode - MS3 โข Resolution: Done
This is a fix for the Trade Station in Manufacture Mode to ensure that only Shapes matching the required Input are counted towards Milestones. Previously, the system was counting Shapes incorrectly. The fix reverts the logic so that Shapes are only counted if they match the Input Shape, regardless of Shape Orientation. The implementation appears to be working as expected after testing.
Shapes entering the vortex via trains aren't always counted if saving and reloading a save
Done โข Priority: Critical โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
Shapes delivered to The Vortex via trains are not always counted after saving and reloading a savegame. In a fresh save, train contents entering The Vortex are counted correctly, but after reloading an existing savegame, the delivered shapes often fail to register. The issue can also cause shapes delivered via conveyor belts to stop being counted once a train enters The Vortex. Results are inconsistent, sometimes working and sometimes not. This may be a long-standing bug where trains double t...
๐ฌ Threads: [1.0.0-A3-RC1] Vortex Train Delivery - L
[1.0.1-HARD-MODE-TEST2] Manufacture.Hard blueprint shapes don't count
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