#[0.1.1] output not showing sometimes

14 messages Β· Page 1 of 1 (latest)

calm sail
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Hi i sometimes have no output circle for my belts or machine like the green item on the left of the picture which makes it annoying if i pull items from far because then i don't know if i made a mistake or if i made the item wrong by mistake. i don't know if its my fault or not but it randomly happens for some shapes and it doesn't matter if i restart the game that specific shape never shows the output circle

sudden gorgeBOT
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sudden gorgeBOT
sudden gorgeBOT
# calm sail Hi i sometimes have no output circle for my belts or machine like the green item...
πŸ“‹ Log File Analysis

Log Analysis (Player.log):

Distinct Errors Found in Player.log

  1. ArgumentOutOfRangeException: Repeatedly thrown as "Specified argument was out of the range of valid values" while updating LazyText[building-variant.BeltDefaultVariant.title], rethrown as AggregateException and then as a general Exception. This error occurs many times throughout the log.

  2. ArgumentOutOfRangeException: A building-specific instance flagged at GlobalTileCoordinate(-28, 5, 1) with the message "Decomposed vector count is greater than two." This variant appears only once, in the first occurrence block.

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No output shown when delivering shapes
Done β€’ Priority: High β€’ Fix: Dimension Update [0.1.0] β€’ Game: 0.1.0 β€’ Resolution: Done

No output preview is shown when delivering shapes to the Vortex. Shape Previews appear correctly when building Conveyor Belts near the Asteroid Miner, but they do not appear when shapes are being delivered to the Vortex. This can be reproduced by starting a new game in Regular mode, building any Asteroid Miner, and delivering shapes to the Vortex. The player receives no visual feedback about incoming deliveries. This issue was severe as it prevented players from seeing delivery predictions, a...

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Preview shapes missing from 2-belts buildings when being fed from the same notch
Done β€’ Priority: Critical β€’ Fix: 1.0 Release [1.0.0] β€’ Game: 0.1.0-pre6-rc1 β€’ Resolution: Done

When shapes enter a two-belt machine like a Stacker or Swapper from the same notch on a platform, the output preview shapes are not displayed. This occurs when conveyor belts from different sides of an asteroid miner connect to belt catchers positioned on the same notch, with each belt feeding a different input of the machine. The issue prevents players from seeing the expected shape preview at the machine's output. The bug was present in experimental build pre8 but has been verified as fixed...

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Space Belt placement preview shape predictions are missing when attaching a space belt to any shape output during gameplay.
To Do β€’ Priority: Low β€’ Fix: Post 1.0

Space Belt placement previews do not display Shape Previews when the Space Belt's Input is directly connected to any shape Output on a Space Platform. To reproduce, place machines so shapes reach the edge of a platform, switch to Space View, select Space Belt from the Toolbar, and connect its Input to a shape Output. The Shape Previews appear correctly if the Space Belt is instead connected to another Space Belt. Expected behavior is that the Space Belt placement preview consistently shows Sh...

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Shape preview (belts) is sometimes incorrect
Done β€’ Priority: Low β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Done

Shape previews on conveyor belts sometimes display incorrect shapes when the source signal changes. When using a Signal Producer to feed Belt Launchers, some belts fail to update their preview even after several minutes, while others update correctly. The previews can be manually refreshed by hovering over the Belt Launcher with another structure without placing it. The issue affects any Belt Launcher, not just those connected to The Vortex. This bug has been marked as obsolete due to predict...

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Shapes do not leave extractor
Done β€’ Priority: Highest β€’ Fix: Dimension Update [0.1.0] β€’ Resolution: Done

Shapes do not leave the Mini-Miner after being extracted. When placing Mini-Miners on a Space Platform in a new Regular game, the system generates errors and shapes animate inside the Mini-Miner but never transfer to Conveyor Belts. The bug is triggered by an ArgumentOutOfRangeException during the ActionModifyBuildings action. This prevents any resource extraction from functioning. The issue has been confirmed fixed on the master branch.

calm sail
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the picture i added was to zoomed out so here is a better one

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  1. [SPZ2-3936] β€” πŸ‘€ 72% similar, i see that this is the same issue but when i click the link i have no acces to see the issue
bleak jetty
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there are a bunch of issues with shape previews currently, they will be fixed in 1.0

little jungle
little jungle
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Setting to Already Fixed, though it was more of a refactor.