#[SPZ2-6096] [1.0.0-beta5] Milestone #10 count being reset as the Operator level increase is unlocked

14 messages ยท Page 1 of 1 (latest)

spare storm
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Currently doing Milestone #10 and the shape count required is 125k yet the shape is also an operator shape which is unlocked before it should be as the milestone has not been completed yet. Every time the operator goal is reached [Edit 1: and claimed] it resets the milestone count back to zero.

[Edit 2]: Ignoring the operator levels until the milestone completed worked, but should the operator level have been available if the milestone wasn't completed yet ?

frigid apexBOT
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Thank you for reporting this bug! Our team will review your report soon.
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Random operator shapes are being unlocked when completing the milestone before exotic shapes
To Do โ€ข Priority: Low โ€ข Fix: None

Randomized Goals are being unlocked prematurely when completing Milestone 8 in Classic Mode Regular scenario, even though there are still remaining Milestone shapes to complete. To reproduce, start a new Classic Mode save in Regular scenario, open the Milestones Screen, and unlock all Milestones up to Milestone 8 using the quick-unlock button. Upon checking the Operator tab, Randomized Goals appear unlocked early. Expected behavior is that Randomized Goals should only unlock after all prior M...
๐Ÿ’ฌ Threads: [1.0.0-ALPHA4-RC1] ROS shapes unlocked e

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Milestone 6 infinite delivery shape unlocked when reaching Milestone 5 In Hexagonal mode
Done โ€ข Priority: High โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

In Hexagonal mode, completing Milestone 5 incorrectly unlocks Milestone 6's shape for infinite Delivery instead of Milestone 5's shape. This occurs when progressing through the game normally or using the hub.add cheat to complete milestones manually. The bug causes the wrong shape to be delivered constantly for Research Credits. The expected behavior is that each milestone should unlock its own corresponding shape for infinite delivery. This has been fixed in the latest version.
๐Ÿ’ฌ Threads: [0.1.0-Pre6-RC1] Wrong infinite Mileston

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Insane difficulty milestone shape reset counter from pre4 to pre5
Done โ€ข Priority: Medium โ€ข Fix: None โ€ข Game: 0.1.0-pre4-rc1 โ€ข Resolution: Won't Fix

When loading a savegame from pre4 in pre5, the milestone counter for a specific shape in Insane scenario resets to 0. This occurs with the shape RmCcWcCm:--cm--cc:RcccCmcm:cmcccccm:cw--cw--. The reset allows the player to gain more milestone levels than intended by resubmitting shapes that were already counted. The issue affects progression tracking across game versions. Migration is not supported and players are recommended to start new saves.
๐Ÿ’ฌ Threads: [0.1.0-pre5-rc1] Operator level: Insane

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Operator window shows shape count for current milestone shape
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Operator window incorrectly displays a shape count for a milestone shape that is still locked and incomplete. The count shows a value other than zero or a check mark even though the milestone has not been completed and should not be tracking progress yet. The expected behavior is that locked milestones should display zero count or remain grayed out until the milestone is actually unlocked and available for progress. This issue has been verified as fixed, with locked goals now properly gra...

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Hud icons don't display correct input when the same shape unlocks two features.
Done โ€ข Priority: Medium โ€ข Fix: 2 - Demo โ€ข Resolution: Duplicate

When two consecutive Milestones require the same Shape goal, the Input indicators on The Vortex do not display the correct shapes, even though the Milestone counter functions properly. This occurs at Milestone 3 and 4 which both require Cu------. The issue appears to be related to having identical research goals back to back. A potential fix may involve preventing duplicate consecutive Milestones or creating an exception rule for Randomized Goals.

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Support for research goals with the same shape
Done โ€ข Priority: High โ€ข Fix: 2 - Demo โ€ข Resolution: Done

The Research / Progression system now has Milestones / Goals that require the same Shape / Item to be delivered multiple times. This was not originally intended in the game design. The current Research / Progression tree data structure and processing logic does not properly handle duplicate Shape / Item requirements across different Milestones / Goals. This causes various issues in the Research / Progression system that need to be fixed by adjusting how the tree processes and tracks these dup...

spare storm
frigid apexBOT
# spare storm The save.
๐Ÿ’พ Hard Mode [v1.0]
Started in

1.0.0-beta5

Last played in

1.0.0-beta6

Scenario

Classic - Hard

Seed

23019

Research

79%

Buildings

372,152

Completed

No

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[1.0.0-beta5] Milestone #10 count being reset as the Operator level increase is unlocked when it sho

spare storm
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Milestone #11 has the same issue.

spare storm
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Milestone #12 also has the same issue

frigid apexBOT
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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6096 for reference. If you want to provide further information, just comment on this thread.