#[SPZ2-6050] [1.0.0-BETA 6] Ruby and Sapphire stations show incorrect platform count
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Incorrect platform units number for buildings in Knowledge Panel
Done โข Priority: Medium โข Fix: Dimension Update [0.1.0] โข Resolution: Done
The Codex shows incorrect Space Platform unit costs for Structures. When placing buildings, the displayed cost does not match the actual Space Platform capacity consumed. For example, some buildings show 4 units but only consume 2 Space Platform foundation units. This creates confusion about actual platform capacity usage. The issue has been fixed by adjusting the chunk limit calculation so platforms now correctly cost 1 unit again.
Not all Converters have platform unit requirements
Done โข Priority: Critical โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
In Manufacture Mode, not all Trade Stations have Space Platform unit requirements assigned to them. Only Red Quickstop, Red Bi-Stop, Yellow Outpost, and Yellow Skip-Post have platform costs, while other Trade Stations are missing this requirement. This can be reproduced by starting a new Manufacture Mode savegame in Regular scenario and checking each Trade Station. The missing platform costs throw off game balancing. All Trade Stations should have Space Platform unit requirements assigned to ...
๐ฌ Threads: [1.0.0-A2-RC1] Not all Converters have p
Platform blueprints dimensions are incorrect
Done โข Priority: High โข Fix: 4 - Early Access โข Resolution: Done
When creating a Blueprint of a Space Platform, the calculated dimensions are incorrect. The system only counts the center tile of each platform when determining the blueprint size, causing a 3x3 platform to display as 1x1 instead of its actual dimensions. This affects how blueprint sizes are reported and potentially how they are stored or shared.
Ruby Station B has no input for the third shape indicated on the info panel and trades screen and will not produce shapes
Done โข Priority: Critical โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
The Ruby Trade Station has a missing input for the third shape shown on the info panel and trades screen, causing it to not produce shapes. This occurs in Manufacture Mode when placing the Ruby Trade Station, which only has two inputs on the machine itself despite the trades window and info panel indicating three required shapes. The expected behavior is that the Trade Station either has the additional input added or the extra entry is removed from the interface. This issue has been verified ...
๐ฌ Threads: [1.0.0-AC-RC1] Ruby Station B Missing In
Sapphire Station B has part of an exit without the space belt
Done โข Priority: High โข Fix: 1.0 Release [1.0.0] โข Game: 1.0.0-alpha3-rc1 โข Resolution: Fix Verified
The Sapphire Trade Station B in Manufacture Mode has a partial Output without an accompanying Space Belt. It appears the station was intended to have two Space Belts for shape production, but one Output was only partially implemented. This can be observed by starting a new Manufacture Mode savegame, enabling cheats, and placing a Sapphire Trade Station B. Output parts should only exist on a Trade Station if a Space Belt is connected to them. This issue has been fixed so only a single complete...
Converter B platforms have the incorrect colors for their pictures in the upgrade tab
Done โข Priority: High โข Fix: 1.0 Release [1.0.0] โข Game: 1.0.0-alpha3-rc1 โข Resolution: Fix Verified
In Manufacture Mode, the Trade Station platform icons in the Shop display incorrect colors. Specifically, Sapphire Station B appears yellow, Gold Station B appears cyan, and Aquamarine appears blue, when each should match its correct refined tier color. The issue is visible by opening the Shop and scrolling to the Trade Stations section. This is a visual mismatch between the platform names and their displayed pictures. The fix has been verified on the latest master build.
๐ฌ Threads: [1.0.0-A3-RC1] Toolbar icons for some B , [1.0.0-A3-RC1] Shop item B stations pict
Just got to Diamond level, and it shows a Platform Capacity of 50, instead of 9
Maybe it would be handy to send the save in this report also, so they can check settings too
Can do
1.0.0-alpha5-rc2
1.0.0-beta6
Manufacture Mode - Regular
10236
68%
86,609
No
I'm thinking these may be deliberate decisions. Placing a Ruby station will take 3 platform points, Sapphire 4, Diamond 50, Painite 125. Perhaps it's just a coincidence that stations 2,5,6,7,8 use the same amount of platform points as they take up visually.
The bug is that the platforms don't seem to use the platform value they have been configured to use, and instead 1* chunk count
๐ซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6050 for reference. If you want to provide further information, just comment on this thread.
[SPZ2-6050] [1.0.0-BETA 6] Ruby and Sapphire stations show incorrect platform count
Looks like the standard stations below diamond use the platform value per chunk except for Ruby and Sapphire that are inverted.
Looking at the config files, they do match what is being seen in game.
And the Ruby and Sapphire stations were set to those numbers intentionally.
Ruby might be bigger, but it is a lower level station.
Ok, that's why I was kind of thinking it was a design choice and that the platform capacity isn't necessarily supposed to match the actual visual space taken up. Just looked odd to me is all ๐
Odd to me as well ๐ But makes sense because of where the Ruby and Sapphire stations are in order of being unlocked.
If you wanted to make it more visibly accurate, you could swap the 3D models of the two (but not the colours). That would avoid the confusion.
I think there might be a strong chance we will all survive and have fun playing the game the way it is now ๐