#[SPZ2-6050] [1.0.0-BETA 6] Ruby and Sapphire stations show incorrect platform count

22 messages ยท Page 1 of 1 (latest)

hallow tartan
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When clicking on the Ruby station in Manufacture mode, it shows a Platform Capacity of 3, while it actually takes up 4 platforms
The Sapphire station indicates a Platform Capacity of 4, while it actually takes 3 platforms

viscid mothBOT
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Thank you for reporting this bug! Our team will review your report soon.
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๐Ÿ“‹ Log files help us investigate issues. You can find yours here:
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โ€ข macOS: ~/Library/Logs/tobspr Games/shapez 2/Player.log
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Incorrect platform units number for buildings in Knowledge Panel
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The Codex shows incorrect Space Platform unit costs for Structures. When placing buildings, the displayed cost does not match the actual Space Platform capacity consumed. For example, some buildings show 4 units but only consume 2 Space Platform foundation units. This creates confusion about actual platform capacity usage. The issue has been fixed by adjusting the chunk limit calculation so platforms now correctly cost 1 unit again.

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Not all Converters have platform unit requirements
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

In Manufacture Mode, not all Trade Stations have Space Platform unit requirements assigned to them. Only Red Quickstop, Red Bi-Stop, Yellow Outpost, and Yellow Skip-Post have platform costs, while other Trade Stations are missing this requirement. This can be reproduced by starting a new Manufacture Mode savegame in Regular scenario and checking each Trade Station. The missing platform costs throw off game balancing. All Trade Stations should have Space Platform unit requirements assigned to ...
๐Ÿ’ฌ Threads: [1.0.0-A2-RC1] Not all Converters have p

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Platform blueprints dimensions are incorrect
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When creating a Blueprint of a Space Platform, the calculated dimensions are incorrect. The system only counts the center tile of each platform when determining the blueprint size, causing a 3x3 platform to display as 1x1 instead of its actual dimensions. This affects how blueprint sizes are reported and potentially how they are stored or shared.

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Ruby Station B has no input for the third shape indicated on the info panel and trades screen and will not produce shapes
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

The Ruby Trade Station has a missing input for the third shape shown on the info panel and trades screen, causing it to not produce shapes. This occurs in Manufacture Mode when placing the Ruby Trade Station, which only has two inputs on the machine itself despite the trades window and info panel indicating three required shapes. The expected behavior is that the Trade Station either has the additional input added or the extra entry is removed from the interface. This issue has been verified ...
๐Ÿ’ฌ Threads: [1.0.0-AC-RC1] Ruby Station B Missing In

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Sapphire Station B has part of an exit without the space belt
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-alpha3-rc1 โ€ข Resolution: Fix Verified

The Sapphire Trade Station B in Manufacture Mode has a partial Output without an accompanying Space Belt. It appears the station was intended to have two Space Belts for shape production, but one Output was only partially implemented. This can be observed by starting a new Manufacture Mode savegame, enabling cheats, and placing a Sapphire Trade Station B. Output parts should only exist on a Trade Station if a Space Belt is connected to them. This issue has been fixed so only a single complete...

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Converter B platforms have the incorrect colors for their pictures in the upgrade tab
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-alpha3-rc1 โ€ข Resolution: Fix Verified

In Manufacture Mode, the Trade Station platform icons in the Shop display incorrect colors. Specifically, Sapphire Station B appears yellow, Gold Station B appears cyan, and Aquamarine appears blue, when each should match its correct refined tier color. The issue is visible by opening the Shop and scrolling to the Trade Stations section. This is a visual mismatch between the platform names and their displayed pictures. The fix has been verified on the latest master build.
๐Ÿ’ฌ Threads: [1.0.0-A3-RC1] Toolbar icons for some B , [1.0.0-A3-RC1] Shop item B stations pict

hallow tartan
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Just got to Diamond level, and it shows a Platform Capacity of 50, instead of 9

nimble musk
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Maybe it would be handy to send the save in this report also, so they can check settings too

hallow tartan
viscid mothBOT
# hallow tartan Can do
๐Ÿ’พ Manufacture Beta Testing
Started in

1.0.0-alpha5-rc2

Last played in

1.0.0-beta6

Scenario

Manufacture Mode - Regular

Seed

10236

Research

68%

Buildings

86,609

Completed

No

hallow tartan
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I'm thinking these may be deliberate decisions. Placing a Ruby station will take 3 platform points, Sapphire 4, Diamond 50, Painite 125. Perhaps it's just a coincidence that stations 2,5,6,7,8 use the same amount of platform points as they take up visually.

ripe acorn
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The bug is that the platforms don't seem to use the platform value they have been configured to use, and instead 1* chunk count

viscid mothBOT
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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-6050 for reference. If you want to provide further information, just comment on this thread.

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[SPZ2-6050] [1.0.0-BETA 6] Ruby and Sapphire stations show incorrect platform count

viral cliff
viral cliff
hallow tartan
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Ok, that's why I was kind of thinking it was a design choice and that the platform capacity isn't necessarily supposed to match the actual visual space taken up. Just looked odd to me is all ๐Ÿ™‚

viral cliff
hallow tartan
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If you wanted to make it more visibly accurate, you could swap the 3D models of the two (but not the colours). That would avoid the confusion.

viral cliff
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I think there might be a strong chance we will all survive and have fun playing the game the way it is now ๐Ÿ˜›